We know you've got questions. Well whaddaya know, we've got answers! We can't spill all the beans — this page is being written under the watchful eyes of a bevy of circling lawyers, public relations wranglers, and a man in a ragged t-shirt brandishing what looks like a wooden bat with a nail through the top — but hey, maybe if you squeeze real hard a bean or two will pop out unnoticed.
So, what are you up to?
Telltale Games is working with Sam & Max creator Steve Purcell to create an ongoing series of episodic Sam & Max games. We've partnered with GameTap to distribute the first season of games and share in the general revelry. (Dan Connors also got a nice t-shirt out of the deal!) Season 1 will debut this fall at GameTap and on Telltale's site with short, punchy episodes released in rapid succession, each telling a self-contained story, all the while feeding into a grander season-wide arc.

If this sounds kind of familiar, don't be alarmed. Look over at your television for a second and think about how TV seasons work. (To make the analogy sweeter, try and concentrate on the good shows.) It's kind of like that, but with funny video games.
Why are you doing Sam & Max in episodes?
Episodes mean you get more Sam & Max with less waiting. More fun with shorter dry stretches in between. We all know what it's like to wait three or four (or five) years for a game to come out — no fun. Telltale's sending that model out of style.

Steve Purcell has always said one of the best things about Sam & Max is that they work in any format you throw at them. Just take a look at the crime-fighting duo's vast body of work. These guys have appeared in comics ranging from one-page gag strips to 40-page epics, half-hour Saturday morning cartoons, web-based flash animations, and of course, the age-old graphic adventure. The way we see it, the format doesn't change Sam & Max. Sam & Max change the format.
When will the episodes come out?
All six episodes are available now!
I already bought one episode and I want the whole season. Can I get a discount?
Yes, you can! Just visit this page for details.
Why'd you go with GameTap?
Because GameTap wants Sam & Max. They love Sam & Max. More importantly, they respect Sam & Max. We talked to a bunch of potential partners and GameTap was by far the best fit. They're giving us the freedom to make the games Sam & Max deserve — story-driven, crazy, and fun.
Will I need a GameTap subscription to play Sam & Max?
Nope! We think GameTap is a great fit for Sam & Max, but we know that not everyone will subscribe. (Plus, right now GameTap isn't available in all parts of the world.) That's why every Sam & Max episode will be available on Telltale's website 15 days after its debut on GameTap.
Why do non-GameTap subscribers have to wait 15 days?
Because GameTap has been very good to us. They're co-publishing the episodes, a deal that includes them putting up a lot of their hard-earned money so we can keep doing silly little things like eating and paying rent while we throw ourselves into production of Sam & Max: Season 1. We wanted to give them (and their subscribers) a little something special in return. Besides, since Sam & Max is sort of like a TV show—it was even called "gaming's first sitcom by 1UP")—it makes a lot of sense for each episode to have an initial "broadcast" release, followed by "syndication" on Telltale's site. And, you know, in the grand scheme of things, 15 days isn't that long, especially when you consider the roller-coaster ride Sam & Max fans have been on for the last 13 years.
Did you guys buy the Sam & Max game from LucasArts?
No. Many of us worked on the cancelled Sam & Max: Freelance Police, but Telltale's Sam & Max games are all new.
How far along is the project?
The entire season is available now!
Will Bill Farmer and Nick Jameson reprise their roles as the voices of Sam & Max?
No. And Sam & Max won't be voiced by Harvey Atkin and Robert Tinkler from the animated series, either. Take a few minutes to stomp your feet and swear at us. We'll wait.

Okay, so we didn't get those guys. But we worked hard to choose voice actors who we and Steve Purcell think are true to the characters. We know it's a shock to hear new voices for characters who have been bantering in your head for the last 13 years, but we really think you'll get used to them.
So what's this game going to be like?
More fun than sliding around on black ice. There will be people to knock out, crazy driving to do, jokes to giggle over, interrogations to conduct, and of course, more dog-and-lagomorph banter than you can shake a corndog at.
Will I have to play all six episodes to understand the story?
Nope. There will be one uber-story brewing behind the scenes all season, but the plot of each episode is self-contained.
What's the first episode about?
Culture Shock starts out with Sam & Max in their office, bemoaning the fact that no one's been breaking the law lately and having a little too much fun with their guns. Suddenly the phone rings, and then some stuff happens that we don't want to give away, and it turns out these former child stars are vandalizing the neighborhood, and some more stuff happens, and there's a guy with bell-bottoms, and a big boxing glove that hits Sam on the head, and self-help video tapes, and creepy music, and psychoanalysis. And more!
How do I know if my computer will run the games?
If you bought your computer in the last five years, it'll probably run Sam & Max: Season 1. Make sure you have a 32MB video card that supports 3D graphics and hardware texture and lighting. And at least an 800MHz processor, and 512MB of RAM. (If your video card doesn't support hardware texture and lighting, your processor needs to be at least 1.5GHz.)
My computer's much better than that!
Well, you're in luck! The minimum specs are low, but the better your rig, the better the game will look (and play). Bump mapping, texture mapping, and scalable resolutions are just some of the perks that will have your computer cracking its knuckles and getting busy.
Will Sam & Max be available on other platforms besides the PC?
Not at first. We've put all our efforts into the PC release. But we're definitely interested in consoles, and are toying with the idea of an Xbox 360 or Wii version down the road. Stay tuned.
How will the Sam & Max episodes compare to your Bone episodes?
Bone is episodic, and Sam & Max will be episodic, but most of the similarities end there. We'll be using a different model with Sam & Max than we use with Bone. A Sam & Max game will be more self-contained than a Bone game — more like playing an episode of a sitcom than a chunk of a movie. Each Sam & Max episode will be shorter than, say, The Great Cow Race, but they'll also be released much closer together. And they'll be even easier on your wallet.
How much easier on my wallet?
How does $8.95 per episode, or $34.95 for the whole season sound? If you preorder the season, you'll get access to every episode when it comes out on our site. We'll even throw in a CD version when the season ends — you just pay for shipping.

EDIT: As of November 5, 2007, the Season One price has been reduced to $29.95.
What if I don't want an episodic game?
We know episodic gaming isn't everyone's cup of tea. Like Lost fans who wait and buy the whole season on DVD, or comic book fans who only buy trade paperbacks, there are plenty of people out there who want their gaming in large doses. If you'd rather play the whole season at once, no problem. Of course, you'll have to wait until we've actually finished the whole season. And you'll have to cover your ears and run out of the room whenever your friends start talking about the great Sam & Max episode they just played.
So I'll be able to walk into a store and buy the complete season?
Well, maybe not the walking into a store part. We'll probably start by selling Season 1 CDs from our website, like we do with Bone. Anyway, walking into a store is overrated. There's way too much that can go wrong—stubbing your toe on the door-jamb, slicing your finger open with the edge of your dollar bills as you fish them out of your wallet. We're hoping to save you this pain and suffering by making the Season 1 CD available straight from our website. We're even giving you the chance to preorder so that when the season's done, the CD will show up on your doorstep like a strange baby in a basket, crying out for your attention. We might just stick some extra stuff on the disk, along with the six episodes of Season 1. Just because we can.
That's not a question, but okay. If episodes still seem weird to you, think about any website you visit on a regular basis. Really think about it. Homestar Runner, Happy Tree Friends? Red vs. Blue, Consolevania, Mega64? Penny Arcade, Diesel Sweeties, Dinosaur Comics, heck even the stuff they've got cooking at Valve? The Internet is a huge festival of episodic-ness. We've been at it for a year with Bone, and we're kicking it into overdrive with Sam & Max.
There you have it! We've answered every single one of your questions. Really, we have. You are wholly satiated and desire no further information. You're getting very sleepy...

Or maybe you want to download some wallpapers, or make a comic, check out the forums, or browse our excellent selection of Sam & Max merchandise? Hmm?

FAQ updated on November 5, 2007. Looking for Season Two details? Click here!



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