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NOTE: This is a full walkthrough for the game. The text and graphics are chock full of puzzle solutions and spoilers. If you haven't played the game yet and don't want stuff to be given away, don't read this! Check out the spoiler-free screenshots and videos instead. Episode 104: Abe Lincoln Must Die!As the sound of a rotary phone dials, we catch a glimpse of what our favorite, furry freelance detectives like to do in their down time…..make crank calls. Good times. Sam & Max enlist the help of the 'organic listening device' to pull a demonic prank on the commissioner of all people. Demonic possession is the gift that keeps on giving after all. When the fun is over, the commissioner gives the two their next assignment to stop the President of the United States. The man's gone nuts, enacting all kinds of crazy new laws. Group hugs, curtailing civil liberties, threatening the environment. Oh, and he's introducing mandatory gun registration. Oh no he didn't! To the White House… The White House
Sam and Max speed off to the White House in their trusty Desoto on a mission to stop the President. They arrive, Sam and Max style, in an open field west of a white house. Déjà vu. Check your inventory. You are carrying a big gun and an organic listening device. Try testing it out on the various characters. You never know what information you might record. Have a look around the outside of the White House before trying to enter the building. You'll notice quite a few signs posted. Signs will come in handy later on. Make sure to read all of them throughout the game. If a sign isn't nailed down, take it. There is a boxing glove on the edge of the wading pool. Take it. Hey, is that Jimmy Two-Teeth in the wading pool? Chat with him. He is on vacation and doesn't seem too pleased to see Sam and Max. Have a look at the payphone to the right of the White House entrance. Sam will take note of the phone number. 555-1984. That was a good year. Gain Access to the White House
The front entrance to the White House appears to be guarded by a secret service agent. Let's see if we can talk our way in. Sam asks the secret service agent to step aside. Doesn't look like that's going to happen. Maybe they could try dazzling him with their razor sharp wit. Run through all the dialogue options. Unfortunately, nothing works. He's under orders. Access denied. There's not much left to do here. You are going to have to find a more creative way to get past Agent Superball. Let's return to the office. Hey, the answering machine light is blinking. Listen to the message. It's from the President. Something weird is going on around here. Check in the closet. Close the door! That was a little creepy. How about a little television? The President is giving a speech on another new law he's enacting. Enough of that. Sam & Max are good with the crank calls. Let's play a joke on Agent Superball. Pick up the receiver and dial the number for the White House. Ask him to hold. That should distract him long enough to allow you access to the White House. Since we have Superball distracted, let's see what our old friends have been up too before returning to the White House. Wonder how Sybil is paying the bills nowadays? According to the sign outside her door, she's in the dating service business. Enter her shop and talk to her. She confirms that she has found the perfect job as a professional matchmaker. She says if someone like herself could have so much trouble finding a date there must be others out there with the same situation.
Talk to Sybil about what kind of man she is looking for. She says she is attracted to older men, a guy with a little history. Also, tall, distinguished and experienced. No, she's not talking about Sam & Max. You can also learn who Sam & Max's perfect matches are. Sybil explains how the process works. People submit applications listing their good traits and what they are looking for. Once she has found a match, you call your date and agree on a time and place. Good to know. When you are done giving Sybil the third degree take a trip to Bosco's Inconvenience Store. On the way, you pass Hugh Bliss who's peddling his book on the street. A sign lets customers know that delivery is free. Try to take the sign. Hugh tells Sam that it's not free but the book is. Chat with him to see what he's been up too. He's spreading the news about prismatology. Ask Hugh to do a magic trick. He offers to disappear. His mind reading is working ok. While he's gone take the Free Home Delivery sign. That's enough Hugh Bliss for one day. Let's go talk to Bosco. He's still the same old paranoid Bosco. Gotta love him. His new defense against the feds is a modified version of B-Tads 2, the anti-delivery system. Tell him you want to buy something. Ask him what he's got. He has something useful for questioning. It's a truth serum. Although it's a bit costly. It'll run you one hundred million dollars. The results are guaranteed. Return to the White House. While Agent "Superball" is distracted by the phone call, enter the White House.
Un-hypnotize the PresidentSam and Max enter the Oval Office just as the President is wrapping up his speech. Marzipan and good night. Wow, he looks a little out of it. Sam determines that the President has been hypnotized. How can you bring him out of it? How about a good hit upside the head? Check your inventory for something to hit him with. The boxing glove should do the trick. Try hitting the President with it. Unfortunately, with the Secret Service agent standing there Sam thinks twice about hitting the President. Talk to the secret service agent. Hey, is that Chuckles from the Toy Mafia? What does the Toy Mafia have to do with the Secret Service. Ask him what's behind the door. It's the country's entire arsenal of long range weapons. No one gets in there during peace time. Try it and you'll be escorted out. We need to get rid of Chuckles somehow.
Go ahead and try getting into the War Room. He wasn't kidding was he? Once outside, Governor Whizzer shows up. Governor? Governor Whizzer is escorted inside for his meeting with the President. Did you notice that when you were thrown out Chuckles was not guarding the President anymore? I'm sure you can use this knowledge to your advantage. Get back inside. Apparently, Whizzer is here to discuss a very important topic. Soda abuse. When you re-enter, the President mistakes Sam and Max for his interpreters. Ask Whizzer what he's been up to first. He's governor of West Dakota. He's building support for the M.R.S.A.P.P. (Mount Rushmore Soda Abuse Prevention Program). He says he's been carbonation free for over four weeks and he needs federal funding to help other people with soda addiction get flat. When you are done talking to Whizzer tell the President you are ready to interpret. Whizzer begins his speech about the scourge of soda abuse. When you are asked to interpret select "What's a guy gotta do to get a drink around here?"
The President offers up an ice cold orange sugar fizz. Whizzer can't resist. Just one couldn't hurt. He pops open a drink and immediately has to go to the bathroom. Remember what happened to Sam and Max when they tried entering the War Room? When Whizzer asks for directions to the bathroom, point him towards the War Room.
Chuckles tosses Whizzer leaving the President alone. Get the boxing glove out again and whack the President with it. Ooops. He lost his head. He's just a puppet! It's an ingenious device to hypnotize the public. But who did this? Chuckles!! Now he needs a new candidate for the Presidency. Commence phase 2 of the operation. Watch as he reanimates the Lincoln Memorial. Lincoln addresses the public and tells them how two mysterious interpreters killed the President but he has returned. The commissioner calls and tells them that someone is going to have to run against Lincoln. The obvious choice is Max. Run For the Presidency
To begin the debate, speak with Lincoln. Sam: Let's talk about the issues How do you plan to solve the problem of toxic waste? "I'm glad that I've been given one more life to give for my country." You will quickly discover that the President uses his trusted catch phrase for each question. Take a time out. What is going on? Notice the cue cards? Have a look at them. The first one is the phrase he's been repeating. So that's it. He's just reading straight from the cards. If you select the cue cards you can change it to say "two wrongs don't make a right". You can put the "Free Home Delivery" sign on the stand. The trick here is to get Lincoln's poll ratings to go down and Max's to go up. The correct questions will have to match the incorrect answers for this to happen. Try debating again. Talk about the issues. Ask the first question (about toxic waste). If Lincoln's response is "Free Home Delivery" the crowd doesn't like it and his ratings go down. There are three questions so we need three signs and we need them in the correct order to beat out Abe for the Presidency. Lincoln's catch phrase can't be used since that makes the crowd go wild. We still need to find one more.
Let's return to town to see if we can find it. Thoroughly search the streets for any other useful signs. Examine the posters behind the Desoto. Look at the 'Give Me All You Got' poster. It falls off the wall. Take it. Now we have enough signs for the debate. Return to the White House. Put the 'Give Me All You Got' sign on the stand. Debate again. If you don't get a negative response, stop the debate and switch signs or just ask a different question. Let's talk about the issues:
Here's where the listening device will come in handy. Put it on Lincoln. He starts his speech. Max heckles him and Abraham reacts rather badly. Retrieve the listening device from the podium. There are a stack of campaign flyers at Lincoln's feet. Take one. Matchmaker, Matchmaker, Make Me a Match
Right click on the flyer. "I want you. Honest, dedicated, over a century of experience. Abraham Lincoln is your man." Hmmm. He sounds like Sybil's perfect match, doesn't he? Let's take this flyer to Sybil. Give the flyer to Sybil. She examines it and thinks he sounds perfect for her. She wants him but he forgot to leave his number. She says to give him her number the next time we see him.
Now return to the office. Time for some more crank calls. Use the listening device on the phone and call Sybil. You'll have to select the proper dialogue:
The call ends a little creepily, but our work here is done. Back to the White House.Sybil shows up for the debate. She wants to know if Abe is ready for their date. Let's see the President get out of this one. Lincoln denies ever making a date with Sybil and his poll rating takes one more plunge. The results…Max has been elected President of the United States. Lincoln doesn't appear to be taking the news too well. He takes off to enslave the nation. How ironic. We must stop him. Abe Lincoln must die!!
Return to the Oval Office. All the Soda Poppers are here and look at all the cool new stuff on the desk. Take the Secretary of Presidential Whimsy ribbon. Look at the budget. There is one hundred million dollars available to allocate however we wish. Isn't that how much the truth serum costs? Check out the calendar. You can change today's date. That's a cool privilege that will no doubt come in handy.
If you click on the camera, Max will give a speech. This is going to be an interesting presidency. I bet there is something in the war room that would stop Abe. I wonder if we can get in now that Max is the President. You can try entering again. Speak with the secret service agent. Order him to let you into the war room. Until he hears from Chuckles he's going to be guarding that door. Tell him to take a vacation. He's not taking a vacation unless it's a federal holiday. Ooh, we can change today's date. I knew that would come in handy. Go back to the calendar. Make today a holiday such as Secretary's Day. Try to get him to take a vacation again. Oh, but Superball isn't a secretary. You can make him one though with the secretary ribbon. Give it to him. Max gives a little speech making Superball a secretary. Now he can take a vacation freeing up the war room. Try to open the war room door. You can only open it during times of war. Stupid peace.
Raise money for the Truth SerumReturn to Sybil's shop.
Speak to Sybil. She has once again changed professions. Shocking. She has started a carbon-dating service. It wasn't her first choice but she got a good deal on the carbon dating equipment. Ask her about her financial problems. After her public humiliation all her clients demanded their money back. Unless she gets a major windfall she's going to have to hope that the carbon dating business takes off. Ask her how it works. She only knows that she has to aim the machine at something and it dates it. Sybil scans the tiki on her desk and learns it is 2000 years old. This qualifies her to be on the national registry of historic places. You can ask to borrow the machine but she's not giving it up unless she gets a grant. Hmm. Maybe we could arrange that. Return to the Oval Office. Check out the national budget again. Sybil's office is on the list of historical sites now. Put a check mark next to her name to allocate the money to her. Return to her office once again. Sybil's gone but luckily she left the door unlocked. She probably took the money and went on a much needed vacation. You can take her carbon dating device now.
Take the device over to Bosco's. Talk to him about his weenies. Errrr. You know what I mean. He claims that the rotisserie case doesn't need cleaning. It adds flavor. Use the carbon dating machine on the weenies. They date from the early cretaceous period. Bosco's store is now a historical building and you can get weenies half-off. Return to the Oval Office yet again. Now allocate the money to Bosco by putting a check mark next to his name. Return to his store. He appears to have lost his Russian accent. He is very excited about the large check from the government and gives Sam and Max the truth serum which turns out to be a bottle of vodka. D'oh. Return to the Oval Office. Make War, Not PeaceSpeak with the Soda Poppers. Peepers is here to settle custody of Mount Rushmore. Peepers lets it slip about building up arms. Speak with Specs. I sense a little tension. Sam suggests dividing up Mount Rushmore. You learn from Whizzer that a war was almost started after all three soda poppers were elected governor of two states.
Ask Whizzer if he would like something to drink. He does but not soda. How about some vodka? Offer Whizzer the truth serum. Wow. That works fast. Whizzer spills his guts. This means war!! Oh goodie. Now we can open the war room… But first, a musical interlude.
Once that's over, enter the war room and have a look around. Check out the Dakota situation, the periscope situations, the monitors, the war manual, and the targeting computer. Scroll through the targets. You'll find that the government really has been targeting Bosco's for destruction. If you fire a missile at the store, Bosco's B-Tads destroys the missile. Well played, Bosco. Return to Bosco's store. Check out the camera over the "Buy 1, Get 1" sign. There's a homing beacon stuck to it. Abe Lincoln Must Die!It's time to stop Honest Abe. Return to the Desoto and go after the rampaging Lincoln. He wasn't hard to find. Abe is running down the street with Chuckles on his shoulder. Click the beacon on Abe and Max will throw it at him. It sticks to his back. Nice toss. Return to the War room.
Check out the targeting computer. It's focused on Abe. Fire away. Watch as the missile turns Abe to dust….except his head. That was better than feeding pigeons laxatives on parade days.
It looks like the country is saved, at least from mass hypnosis. As chuckles lies in a heap atop what was the Lincoln Memorial, we hear a voice coming through his ear piece: Query status: Lincoln Gambit four-score-stroke seven. Query not acknowledged in acceptable time-out parameters. Error, error, error, error…… The EndOfficial Sam & Max: Abe Lincoln Must Die! walkthrough © 2008 Telltale Games. Do not repost without permission. For more great walkthroughs, visit SpyGlass Guides.
So you only played through Abe Lincoln Must Die once, huh? Who knows what you missed out on? We do! Sam & Max designer Brendan Q. Ferguson has put together a list documenting all of Abe Lincoln Must Die's dark corners and shady recesses which you might have missed the first time around, and we're here to share it with you. Print this page out, grab some snacks, and get ready to kick some giant robot statue butt.
Note that there are great big honking spoilers below. This list is really for people who have already completed Abe Lincoln Must Die. Read them at your own risk. In Sam & Max: Abe Lincoln Must Die, did you...
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