The official Sam & Max: What's New, Beelzebub walkthrough!
NOTE: This is a full walkthrough for the game. The text and graphics are chock full of puzzle solutions and spoilers. If you haven't played the game yet and don't want stuff to be given away, don't read this! Check out the spoiler free screenshots and videos instead.
With their cataclysmic deaths close at hand, Sam & Max barely managed to escape T-H-E-M headquarters with their lives intact. (They escaped with Bosco's body, a tar cake sample, the computer's AI, Mr. Featherly and their wit mostly intact as well.) But after diving headlong into the unknown portal, where will our daring duo find themselves? What wretched hellhole awaits them now?
On the Banks of the River Styx
Sam & Max find themselves at the banks of the River Styx. Thankfully, they still have Bosco's body, but it looks like his soul has already been transported to Hell. Take a look around. There are molemen working on the other side of the tracks, and a huge pile of Mimesweeper cartridges is stashed here. Walk to the right, and you'll encounter Death — aka Harry Moleman. Talk to him to gain some perspective on the situation.
According to Harry, to get Bosco's soul back, you going to need to follow him into Hell. The only way to get there is by taking a ride on the Soul Train. To get on the Soul Train, you need to get a token. So how do you get a token? Easy! You just have to die.
Sam & Max have had their fill of dying for one year, so how about we search around for some recently deceased instead? Everyone down here in the subway is alive and well, so climb up the ladder on the far right of the screen to reach the the street.
On the Street
Amazingly, you'll find yourself back on the good ol' corner of Straight and Narrow. (What a coincidence!) And standing not five feet to the left of the manhole to hell, you'll find a strangely spectral Momma Bosco. When you talk to her, she explains her plight: while sitting in her apartment above Bosco's, an explosion of baking soda and vinegar killed her. Death came and gave her a subway token, but she left the token in her room when another explosion destroyed the stairs. Now she can't get back upstairs to get her token (and neither can you).
Maybe Sybil can help. Go into her office and see what's up. Not only are she and Abe back together, but they're getting married! Sybil has tons of preparations to attend to. Good thing she has Jurgen's monster to help her. The monster, on the other hand, isn't so enthusiastic. It seems he's still lovesick for Sybil, and he's not taking the impending nuptials too well.
Talk to them both, if you like, then head back to the street. Stinky's is closed, so let's visit the COPS. Talk to them about your car. They have a sweet nitrous oxide upgrade available, which would make your car lightning fast, but the DeSoto is dead and the COPS can't fix it. Walk back down the street, toward Sam & Max's office. Jimmy is standing in front of his new casino, which is built into the body of the Maimtron that attacked in episode 201, Ice Station Santa. Talk to him, and you'll lear that Jimmy is looking for some kind of computer system to control his new laser light show. Give him the AI to help get his laser light show off the ground (quite literally). The Maimtron boogies back to life — displacing all of the rats who were gambling inside — and Jimmy's Tourettes-stricken son is thrown to the ground. The COPS whisk him off to their auto-body shop turned triage center. Hmm... maybe you should feel bad about that. Oh well.
This catastrophe of rat-sized proportions leaves you with a fully functional Maimtron back in action on the street. Maybe he could help retrieve the Soul Train token... if only there were a remote control that could control him. If you played episode 204 (which you hopefully have, or this episode won't make a whole lot of sense), you might remember tossing a Boxing Betty remote out the office window to your future self. The time has come to return the favor. Take the egg from Sam's inventory and click it on the office window. Past Sam will throw the remote control back to you. Now use the remote on Maimtron.
Now that you're controlling Maimtron, you can easily reach inside Bosco's second story window to retrieve Momma Bosco's Soul Train token. Walk over to Bosco's and click on the second story window. The token will be added to Sam's inventory. Leave the robot (you can always come back later for all of your giant robot needs) and head down to the train station.
Once you get down there, give Harry your token. You're going straight to Hell, baby!
Welcome to Hell, LLC. Please hold.
In spite of the fire and brimstone, Hell looks an awful lot like your standard office building. Your old nemesis Jurgen is manning the reception desk, and he doesn't offer much help when you ask to see the boss. (He's still pissed about you killing him back in episode 203.) Besides, Satan's a busy guy; he only really comes out of his office when there's a problem. Ask for a tour, and Jurgen will inform you that you're free to go where ever you like. Make him regret that statement. Walk to the right and click on the double doors to enter the Main Office.
Holy has-beens! The Main Office is full of ex-villains sentenced to an eternity of office work. Talk to your former nemeses to learn more about how Hell is run. The Shambling Corporate Presence is a total slacker, playing Mimesweeper instead of doing his work (but the game sure does have a catchy tune!). Hugh Bliss is aggressively censoring the world as part of the FCC. And Brady Culture is... happy. Hmm. While you're going around talking to everyone, pick up the cup of cold coffee from the Shambling Corporate Presence's desk, and take the ID card from Brady Culture's cubicle.
Visit the office kitchen. Mr. Spatula, your old goldfish (and the villain from episode 202), is here. The coffee maker's empty and the fridge is warm... not cool. Exit the kitchen and keep moving to the right end of the office. Click on the door with Sam & Max's heads above it to enter the Hell Wing.
Ever wonder what happened to all of the people that Sam & Max have killed over the years (accidentally or otherwise)? It turns out there are so many of them that Hell has created a special wing to hold all of Sam & Max's contributions. There are rows of filing cabinets containing people's permanent records, but the cabinets are locked.
Between the Sam and Max statues are five dioramas. These contain the personal hells of the most recent arrivals: Bosco, the DeSoto, Santa, the possessed elf, and Grandpa Stinky. You can click on each diorama to see what's happening inside.
To enter the personal hells, you need to use Brady's ID card on the card reader. After unlocking the personal hells, you can access them at any time by clicking on the card reader.
Naked Bosco and the DeSoto
First, enter Bosco's personal hell in the top left corner. When you arrive, you discover him standing naked under the harsh stares of his mother, his therapist and one of T-H-E-M, but there is something... different about them. It turns out that the attentive audience members are merely demons in a more familiar form.
Talk to Bosco and you'll learn that this is his worst nightmare. In fact, the only thing worse would be having a root canal during an algebra quiz... and that's what he's in for next! The dental chair is already set up on stage right.
Grab the nitrous container next to the dentist's chair. Maybe you can somehow use it to get Bosco out of here. Then click the icon in the lower right corner of the screen to exit the diorama. Click on the card reader and enter the DeSoto's personal hell, which is right below Bosco's.
There aren't many things that a car could find hellish, but an eternity of driving five miles an hour is about as bad as it gets; particularly when you are used to being driven by Sam & Max.
There are jumps here, but you don't even have enough speed to get any air! Luckily you're carrying nitrous oxide, which the COPS told you earlier will speed up your car, but it isn't hooked up. Exit the diorama and head back to the Hell Wing.
Once you are back to full size, take the nitrous container and shove it into the DeSoto's open diorama. That ought to speed things up! Click the card reader and hop back into the DeSoto's Hell, then click the nitrous icon to speed up and hit a jump at full speed!
Woooeee, that got so much air that you jumped out of the DeSoto's diorama and up into Bosco's! Now that the DeSoto is free and Bosco's demons have something more interesting to look at, both of their souls have been released! But even if they aren't stuck in their personal hells anymore, Satan still owns their souls.
Nevertheless, your shenanigans have decreased Hell's efficiency. Now might be a good time to see if you can get Satan's attention. Head out into the Main Office to see what's afoot.
Satan's a little peeved at Brady Culture, but you'll need to create a larger ruckus if you want to get his attention. Let's get back to freeing souls.
Santa and the demonically possessed elf
Head back to the Hell Wing. Click the card reader, then enter the diorama on the top right. You've seen this place before... back in episode 201, Ice Station Santa! And Santa is here, using the computer to recall dangerous toys. A trio of baby demons is standing under the Christmas tree.
Talk to Santa, and you'll learn that he's not fond of children. When a baby bugs him, Santa scares the baby away, but a new one just gets spit out by the same chute that delivers the presents. Santa doesn't mind recalling toys — in fact, he loves it — but the babies hanging around are making it impossible to concentrate. You could say that children are Santa's personal hell.
Talk to Santa about what he's doing. Then take a look at the present on Santa's left. It contains the current toy in production, the Rex Skirmish action figure, and it came through the same chute as the replacement babies. Use your gun to shoot the present. Sam comments that the bullets bounced right off.
Put your gun away and exit the diorama. Back in the Hell Wing, click the key card reader, then select the diorama in the middle of the right side. This is the personal hell of the elf you exorcised in episode 201. He's working on the hottest new toy for Christmas — the Rex Skirmish action figure — which happens to be the same toy Santa's busy recalling.
The elf tells you that the head office keeps sending his toys back, but he's bound and determined to make a perfect toy that won't be rejected. You can help the elf with his toy by making suggestions for his outfit, his action-packed attachment, and his tragic flaw. No matter what the elf tries, his toy is recalled by the North Pole. This really is hell!
Remember that in Santa's hell, when you shot a present, the bullet bounced off. That was due to the toy's armor. You need to help the elf create a toy that behave differently when Sam shoots it.
Tell the elf to make a toy with a "commando style" outfit, and "acid for blood" as his tragic flaw. (It doesn't matter which action-packed attachment you pick.)
Exit the diorama and go back to Santa's. Shoot the present. With no protective armor, your bullet penetrates the Rex Skirmish doll, and his acidic blood burns a hole in the platform. Now the replacement babies slide right through Santa's hell and land in the elf's. Good work, you've freed Santa and the elf in one fell swoop!
You'll be returned to the Hell Wing automatically, and the Hell Efficiency meter will go down two more notches. Go back to the Main Office. Satan is here, this time berating Hugh Bliss. He's still too busy to bother with you. Go back to the Hell Wing.
Grandpa Stinky and the rats
Click the card reader and enter the final diorama. You'll find yourself on the set of a cooking show where a demon Girl Stinky is the host and Grandpa Stinky is the sidekick. The rats that died in the robot accident earlier are in the audience, and they're loving it!
Talk to Grandpa Stinky to find out what makes this place so hellish. He claims that Girl Stinky was his protege. He's jealous that she's now running the show.
On the left side of the set is a rack of biographies written by Girl Stinky. Click the display to take one. Then talk to the rats in the audience. One of them uses a naughty word, and Hugh Bliss poofs in to put a stop to it. As the official censor, he can't allow swearing on live television! If it happens again, he might be forced to cancel the show (not that Grandpa Stinky would mind).
Exit the diorama. When you return to the Hell Wing, you'll catch sight of Harry Moleman walking away from an open file drawer. Click the drawer to take a look inside. It's the Two Teeth drawer, and Jimmy's personal file is huge.
Return to Sam & Max's street and head over to the Pimp Le Car triage to see how Tiny Timmy is doing. Jimmy is here, begging his son to pull through, and Harry's looming right behind him, waiting for the little rat to die. Timmy's personal file is on the floor. He's led a pretty sin-free life, so when he dies, he'll go to Heaven. Too bad; with that foul mouth, he'd be sure to get the cooking show canceled. Try replacing Timmy's file with Jimmy's. Harry won't let you. You have to find some way to distract him.
Go to Sybil's. She's still busy planning her wedding, and the lovesick monster is in agony. In fact, if you ask him how he's feeling, he comes right out and asks you to kill him. Well, since he put it that way...
Shoot the monster with your gun. Harry will come in. He's not sure how to deal with a dead monster. While he's trying to figure it out, leave Sybil's and go back to Tiny Timmy's bedside. (If you take too long, Sybil will bring the monster back to life. Don't worry, you can shoot him again.)
Quick, while nobody's looking, swap Jimmy Two-Teeth's huge file for Timmy's small one. This act is too much for the sick little rat. He dies right in front of you.
Harry returns to take Timmy's soul to hell. Follow them down there. Go back to the Hell Wing, click the card reader, and enter the cooking show diorama. Now Timmy's here with the rest of the rats. Talk to him. Timmy swears up a storm, and Hugh Bliss cancels the show on the spot. Grandpa Stinky is freed!
Sam's Personal Hell
You've released all of your friends from their personal hells, but you still need to confront Satan to get him to give up their souls. Go back to the Main Office. Satan says he'll gladly release your friends — he just needs Sam to sign some paperwork. Sam signs the dotted line without reading the fine print, and he's poofed away. What just happened? He traded his soul for the others, and now Sam will spend eternity in his own personal hell...
You're back in the office, but you've got a new little buddy: Peepers, the wide-eyed, squeaky voiced Soda Popper. Ugh.
Peepers is standing right under a safe precariously hanging from a rope. It seems like the perfect way to take Peepers out, but nothing you try will work. Take the bone saw from Max's desk; you'll need it later. Then open the closet door. Poor Leonard is here, after a year being tied up on the top shelf. Apparently this is his personal hell, too!
Look through the hole in the office wall, and you'll see a huge Max peering in at you. Behind him, you can barely make out the file cabinets from the Hell Wing. You're in a diorama, just like Bosco, Grandpa Stinky, and the others were. Max can't get in — he's too big. Toss Brady Culture's key card through the hole so Max can use it to enter the diorama. Max attacks Demon Peepers, and you're freed (along with Leonard).
The Three Lords of Hell
Satan wasn't expecting to see you again so soon. Management won't be pleased... wait, Satan has a manager? Who could possibly be more reviled than he is?
The Soda Poppers are the ones behind it all! How did they get to this point? Why, hate is the real power! After beating Brady Culture to death in episode 101, they realized how good it feels to be bad. So they started committing greater atrocities — reality television, politics, the intelligent design movement, a civil war. With each step, they became more powerful. And above all they hate Sam and Max for ruining their birthday, exactly one year ago today. The worst part is, the mariachis never came to sing for them.
The Poppers are tired of Satan's antiquated methods. They tell him to clean out his desk — he's fired! Now nothing can stop the Poppers from total world domination! They have three goals to bring about the apocalypse:
1) Seduce a woman and conceive the new hellspawn — Peepers is all over it!
2) Tempt humanity to repeat the original sin — Whizzer's got it covered!
3) Win a new modern soul over to hell — Specs will handle this one!
Uh oh. Let's go up to the surface and see what kind of havoc the Poppers are wreaking...
The Night of Reckoning is at Hand
Sam & Max's world has gone to... well... to Hell. Bosco and his mother confront each other, and Bosco learns the truth — his lifetime of persecution has been at the hands of his own mother!
After witnessing an awkward and potentially psychotic exchange between mother and son, follow Bosco into the store, where Flint is throwing a wild bachelor party for Lincoln. Bosco and Mr. Featherly are naked, the monster is performing a vile strip tease, and the whole group of them is getting drunk on punch.
Outside, your DeSoto is revving by itself. Satan is here, looking depressed. He thinks that if Sam & Max can make the Soda Poppers appear ineffectual, he might be able to stage a corporate takeover. Satan has a box of items that he cleared out of his desk when he left Hell. Click on it to borrow some of his stuff. Sam reaches in and takes a long chain of paperclips, a bag of pork rinds, and a grocery list, written on company letterhead.
Enter Sybil's. If you thought Lincoln's bachelor party was bad, brace yourself. Peepers is sprawled out on the couch, sweet-talking Sybil and cutting those big blue eyes at her... and it seems to be working!
You can't reason with either of them, so leave Sybil's and run down to the other end of the street. Timmy Two-Teeth is here, next to the robot. He's feeling a lot better, but he's mad that the Soda Poppers never showed up to visit him in the hospital. He's their biggest fan ever — even more than Max! Timmy can tell you Specs' age, the name of Whizzer's doctor, and how many times Whizzer has been married. But if you try to ask him Peepers' real name, the answer is bleeped out. If only Hugh Bliss would stop with the censoring!
Go back down to hell and pay Hugh Bliss a visit. On his cubicle wall is a list of seven words that must be censored. It's written on company letterhead, just like Satan's grocery list. Swap the grocery list for Hugh's list of bad words. Now Hugh will stop censoring dirty words and he'll bleep out Satan's groceries instead. (Added bonus: "Soda" was on the list!)
Go back up to the street and talk to Timmy. Now that his words aren't censored, he can tell you Peepers' real name: Dick Peacock! Return to Sybil's and talk to Peepers. His real name is his undoing. Sybil realizes he's just a wide-eyed freak, and Sam & Max have saved her from a lifetime of regret. One Popper down, two to go!
Go down the street to the COPS. Specs is here, trying to win Chippy's soul through an old-fashioned musical duel. Poor Chippy isn't much of a musician. If only he had access to more robust music.
There's a crack in the ground between Sam & Max's office and the convenience store, left over from when the street was compressed during the robot attack in episode 201. Use the chain of paperclips on the crack to fish out one of the Mime Sweeper cartridges from underground.
Return to the Pimp Le Car, where Specs is still dueling with Chippy. Use the Mime Sweeper cartridge on Chippy. Now the little arcade machine can fight back! Great, now Specs is out of the way.
The Driving Game
Since you're here, talk to the COPS about their new driving game. They tell you that all of the city's rats were recently released from Hell. You can shoot the evil rats to send them back to their final reward before your car hits them, or you lose a point. You won't get a prize, but you can win some decals!
Note: You don't have to play the driving game to solve the episode, but if you've been collecting all the decals this season, you'll want to! The car is possessed, which means it now drives by itself. Shoot fast!
Go into Stinky's Diner. Whizzer is here, talking to Girl Stinky about signing an exclusive deal to carry his Forbidden Fruit of Knowledge cider, and he's being pretty persuasive. You have to stop him!
Ask Grandpa Stinky how you can help. He'll tell you to bring him Girl Stinky's baby book. Good thing you already have it in your inventory!
Use the book on Grandpa Stinky. He tells you to read page 33. It's a recipe for The Cake of the Damned, which contains fish sticks, tar, and coffee ice cream. When Sam says Girl Stinky's true name out loud, she turns into a cake!
Talk to Grandpa Stinky, and he'll tell you that he has been experimenting with evil food for decades. Girl Stinky / Cake Stinky is one of his creations. You can turn Girl Stinky back to normal with a spare rib, but Grandpa doesn't have any.
Grandpa Stinky has more willpower, but Whizzer's still bugging him to make the exclusive deal. Grandpa can't hold out too long. Take a bottle of apple cider and leave the diner.
The monster has some spare parts... maybe a rib is one of them? Go back to Bosco's, where the bachelor party is still in full swing. Try to use the bone saw on the monster. The crowd will stop you. You have to make them see the error of their ways.
Pour Whizzer's apple cider into the punch cooler. When they drink the cider, the party-goers suddenly realize the error of their ways. Way to ruin the party. This time, when you use the bone saw, the monster will let you have a rib.
Back at Stinky's, use the rib on the cake. Girl Stinky returns with a newfound strength to turn Whizzer away.
The Pit of Hell
Go outside. Sam & Max will tell Satan that they've done away with the *bleeping* Poppers. It's time for the corporate takeover!
But the Poppers won't go down without a fight. They assume their demon forms. Peepers can shoot lasers with his eyes. Whizzer shoots fire when he pees. And Specs... well, Specs is decked out in bondage gear, so he probably has some kind of evil weapon stashed somewhere. The Poppers cast Sam & Max into the pit of hell by the power of the bell, the book, and the candle.
You're now stuck in a firey pit with no escape route. Hey... this place looks familiar. Good thing you already saved yourselves from the pit of hell back in episode 201. Sam & Max hop into Santa's sleigh and drive it back to the Main Office. And now it's snowing in Hell!
The Final Battle
There's a call from the commissioner, and Sam lets Max answer the phone! The commissioner has a few messages for the Freelance Police. They need to hurry up and beat the Poppers, because Sybil's about to get married and she wants Max to officiate at her wedding. (Oh, and Max won the Nobel Peace Prize. No biggie.)
Now, for your revenge. You need to throw the Poppers into the pit of hell, like they did to you — they won't be able to escape via a time-traveling sleigh! To open the pit, you need to repeat the process the Soda Poppers used: ring a bell, close a book, and blow out a candle.
The Shambling Corporate Presence is reading the book. There's a bell on top of the ice cream truck. As for a candle... well, let's worry about that later. Use your gun to shoot the bell. This gets the SCP's attention. He tosses the book aside (closing it in the process) and bounces over to grab some ice cream. Click on the ice cream truck to take some yourself.
Now go over to the Poppers. The candle is lying in a drift of snow. Take it and try giving it to the Poppers. Whizzer will pee on it to light the candle. When Sam blows it out, nothing happens. Apparently one of the Poppers has to blow it out for the ritual to work.
Since most people tend to blow out candles on birthday cakes, and today happens to be the Soda Poppers' birthday, all you need to do is bake them a cake. Conveniently, you already know of a recipe on page 33 of Stinky's baby book!
Go into the kitchen and find the newly freed Mr. Spatula. He's close enough to fish sticks to count, so let's use his bowl as the mixing bowl. Now you need tar and coffee ice cream. Use the tar cake sample from Sam's inventory on Mr. Spatula's bowl. Pour in the cold coffee and add the ice cream. Voila – you have a cake! Put the candle on top, take the cake, and use it on the Poppers.
Aww, they're touched. And best of all, the mariachis are here to help them celebrate! The Poppers get so caught up in the excitement, they blow out their candle without a second thought — and the hell pit opens up under their feet!
Congratulations, you've completed What's New, Beelzebub! We hope you've enjoyed Sam & Max Season Two. Be sure to stick around for Sybil and Lincoln's wedding... and a little surprise afterwards.
Official Sam & Max: What's New, Beelzebub walkthrough © 2008 Telltale Games. Do not repost without permission.
It's the episode you didn't want to end! Never fear, you can now relive the epic season finale all over again with this handy list, once again compiled by lead designer Brendan Q. Ferguson.
Note that there are great big honking spoilers below. This list is really for people who have already completed What's New, Beelzebub. Read them at your own risk.
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