Based on the Vertigo Comic Books by Bill Willingham and published by DC Entertainment
Is this game like The Walking Dead?
If you’re a fan of The Walking Dead, we think you’ll like The Wolf Among Us. You’ll feel right at home with the controls and the way that the game plays. Like The Walking Dead, it is an adventure game focused on story and characters. More importantly, unlike many other games, The Wolf Among Us is driven by the choices that YOU make: we see you as the final collaborator in telling the story of the game.
What is ‘Fables’?
Fables is an Eisner Award-winning comic book series was first published in 2002 by Vertigo, an imprint of DC Comics. Written by Bill Willingham, the series tells the tale of the characters and creatures of myth, lore and legend who have been driven from their homelands to seek refuge in our ‘mundane’ world.
The Wolf Among Us is about fairytale characters and creatures? It’s for kids, right?
Absolutely not. The Wolf Among Us, like the Fables comic books it’s based on is a mature experience. It is violent and gritty and deals with adult themes. These are not the characters and stories from sanitized animated movies; they’re bloody, sexy and have never been on the side of a child’s lunchbox.
Does The Wolf Among Us play in a similar manner to The Walking Dead?
If you’ve played The Walking Dead, you’ll feel very comfortable with the game’s controls. There have been changes though, reflecting feedback from you, our players, and the differences between the characters and world of Fables versus those of The Walking Dead. Lee Everett and Bigby Wolf are very different people in very different situations.
What if I’ve not played The Walking Dead?
Not a problem at all. The two properties are completely unrelated other than both being amazing, award-winning comic books that we love. We design our games so that anyone can play (rating allowing). The controls of the game are very simple; this is a game that’s more about the choices you’d make in a tough situation, rather than having a lightning-fast trigger finger.
Do I need to have read the Fables comic books in order to enjoy the game?
No. The game is set before the events seen in the first comic book, so you don’t need to know anything about the world or the characters, but if you are a fan of Fables, we think you’ll enjoy seeing the characters and places you’re familiar with brought to life in a video game.
So who do I play as?
You are Bigby Wolf, THE Big Bad Wolf of story and legend. Bigby came to the mundane world several hundred years ago along with many other Fables as they escaped from their homelands, fleeing from the tyranny of ‘The Adversary’. Bigby is Sheriff of Fabletown; an incredible detective with preternaturally powerful senses and the ability to revert to his original form – that of a giant wolf. His dark past means that even though there is a pact between all Fables, stating that the events of the homelands are in the past and are to be forgiven, many do not trust him. He is feared, and although that’s often useful in his line of work, it can present him with problems.
Does The Adversary play a major part in this story? Who is The Adversary?
No, although the threat of The Adversary is something that you’re always conscious of. Who is The Adversary? That’s something you’ll have to find out by reading the comics!
What’s Fabletown?
Fabletown is an area of New York City where many of the Fables who escaped their homelands live in exile. They are hidden from the mundane world through magic and subterfuge. Those that cannot pass as human must wear a magical ‘glamour’ to fool mundane eyes if they are to remain in Fabletown. Fables that cannot hide their true nature must live in seclusion, in up-state New York, on ‘The Farm’.
What’s a ‘mundy’?
You are – anyone from our world who is not a Fable. You’re mundane, that is, lacking any of the things that make a Fable a Fable. There’s no magic about you and therefore, to a Fable, you’re a mundy.
Are there Fables elsewhere in our world?
Yes – but this story is focused on Fabletown.
There’s magic?
Yes, but in the world of Fables, it’s a commodity like almost everything else in life. What’s more, it’s rare because not all of the magic users of the homelands escaped with their lives. It can be bought and sold, and the wealthier Fables have access to spells that the poor don’t. One example of that is a ‘glamour’, a spell that hides the true form of a creature, giving them a human appearance.
Who can I expect to meet in this game?
You’ll meet characters that you know…or think you know. Beauty and the Beast are an interesting couple and Ichabod Crane is Deputy Mayor. Colin the Pig - of three little pigs fame - is a regular (unwelcome) guest in Bigby’s apartment, and the Woodsman is someone that Bigby has ‘history’ with. A flying, drunken money from the land of Oz is a librarian of sorts, and the assistant to the Deputy Mayor is a certain Miss Snow White. These are just a few of the Fables you’ll meet in The Wolf Among Us.
How and why does choice matter?
Player choice is the key mechanic of a Telltale game and it’s what makes our games unlike just about every other game out there. You are the final ‘author’ of the story that you’ll experience because the things that you do and say affect the world around you. Your decision or action could cause an immediate effect, or it might not be felt until later in the episode or even later in the season. Because the choices you make are yours, it means that your experience of The Wolf Among Us could be very different to that of a friend. Furthermore, you’ll often come under pressure to make decisions quickly. You won’t be able to stand around too long deciding which option to choose during a conversation, reflecting the pressures or real-world decision-making.
The Wolf Among Us adds a new dimension to the way that choice matters. For the first time in a Telltale game, it not only matters WHAT you choose to do, but WHEN you choose to do it. Time is always ticking and even the Big Bad Wolf can’t be in two places at once. You’ll have to deal with the consequences choosing where to go and what to deal with at any given time.
Why is this game episodic? What does that mean?
Telltale has a history of releasing episodic games – our development philosophy is built around it and it’s something that makes us different from most other developers. Like many story-based TV shows and Bill Willingham’s original comic book series, the game will tell a complete story arc over the course of a season. We will periodically release one episode at a time until all 5 episodes are available and the season is complete.
How long is each episode?
It really depends on the player, but an episode can be completed in around 2 hours (that’s 10 hours for the whole season). Having episodes of this length means that most people will be able to get through them, and we want that to happen. The game is not designed to present super-hard barriers and will not force you to grind through it in any way. We want you to complete an episode so that you’ll experience the story and be ready for the next episode.
What kind of game is this?
It’s an Adventure game that will test your morals and your emotions. It’s also a new type of ‘role playing’ game where you will behave as the kind of character you want to be. It’s a game of making decisions and living with the consequences. It is drama, action, suspense and thriller. It’s a Telltale game!
Does this game feature multiplayer?
The Wolf Among Us is a single-player experience, but by playing, you become part of a connected community of millions. The game tracks the decisions you made compared to those of the rest of the world. Did you role-play as a ‘nice’ character compared to the rest of the world? Or were you a heartless monster? Compare your stats to everyone else playing and share that information socially, discussing why you did what you did around a virtual water cooler.
Why does the game look the way it does?
We were inspired by the work of Mark Buckingham, artist for the comic books.
What are the recommended system requirements for The Wolf Among Us?

PC Minimum System Requirements

  • OS: XP Service Pack 3
  • Processor: Core 2 Duo 2GHz or equivalent
  • Memory: 3 GB RAM
  • Hard Disk Space: 2 GB Space Free
  • Video Card: ATI or NVidia card w/ 512 MB RAM (Not recommended for Intel integrated graphics)
  • DirectX®: Direct X 9.0c
  • Sound: Direct X 9.0c sound device

PC Recommended System Requirements

  • Processor: Core 2 Duo 2.3 Ghz or equivalent
  • Memory: 4 GB RAM
  • Video Card: ATI or NVidia card w/ 1024 MB RAM

Mac Minimum System Requirements

  • OS: Snow Leopard (10.6.X)
  • Processor: 2.3 Ghz Intel
  • Memory: 4 GB RAM
  • Hard Disk Space: 2 GB Space Free
  • Video Card: 512 MB Nvidia or ATI graphics card
  • Additional: Not recommended for Intel integrated graphics or Mac Minis or early-generation MacBooks
“...slap-your-face-brilliant”
“...the writing is just so damn good”
IGN (Episode 2)
“...I am wholly invested in this world of contorted fairy-tale fantasies”
In Sheep's Clothing nails it where it counts.”
“...a tour de force of sex, lies, murder, deceit, and, ultimately, hope.”
“Simply put, The Wolf Among Us finale provides some of the finest storytelling I’ve played in a long time.”
IGN (Episode 5)