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Walkthroughs & Hints

Wallace & Gromit's Grand Adventures: Fright of the Bumblebees Walkthrough

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Act I: Breakfast! (Gromit)

The episode opens with Gromit in the dining room, while Wallace is waiting to be let down from his bed. Use the lever that's on the wall next to the potted plant and dustbin, and Wallace will be dropped down and dressed using his signature contraptions. It's Gromit's turn to make breakfast, and Wallace is keen for eggs, toast, and honey. Shouldn't be too complicated, right?

There's a tap next to the dining room window that appears to pipe in honey from some as-of-yet-unknown source. Use it to get a jar full of honey, which takes care of one third of Gromit's breakfast quest. Exit the dining room and head into the foyer.

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As you enter the foyer/hallway, a pile of letters will drop through the mail slot on the front door. Pick up the post, and bring it back to Wallace in the dining room. Wallace will look them over with deep concern: They're all bills. Gromit will insist (in his non-verbal way) that Wallace take care of one before breakfast, so he'll trigger an overly complicated pen-holder to glide down out of the poster, held aloft by a stuffed badger with a pulley in the middle. While he's preoccupied with the bill, grab the badger. You'll need it in a moment, honest!

Exit the dining room and go down the hall to the furthest door at the end, which leads to the kitchen. Walk over to the refrigerator and open it. There's some butter in there (and not much else!), so grab it. Walk back over and open the bread box next to the toaster (in the foreground). When you grab the slices and toast them, a pesky squirrel will nick the slices and escape, leaving a greasy set of paw prints on the counter. Place the butter where the squirrel tracks are, and grab two fresh slices of bread. This time, when the squirrel tries to steal the toast, he'll slip on the butter before he can grab it. Two thirds of Wallace's breakfast is now handled. Good work, chuck.

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Next, let's get to work on the eggs. On the stovetop, there seems to be an elaborate frying pan setup, and there's an enticing red button next to the refrigerator. Push the button, and what follows is a rather elaborate egg-cooking device involving boxing gloves, chickens, a mallet, a funnel, and more. However, there's nothing to convey the lain egg to the next phase of preparation, so it breaks on the top of the cupboards. While you're still in the close-up view of the contraption, use the badger on the wire. Exit this view, and move over to the dial next to the pantry door, and switch it from "Bash" to "Tap". Reset the machine by hitting the button once more, and hit it again to get another egg going through the works. If everything goes correctly, you'll get a beautifully served egg squarely on the plate.

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Take all the breakfast items back to Wallace in the dining room and give them to him, one by one. Before he has a chance to tuck in, though, Mr. Paneer appears at the window with a business proposition for Wallace. Due to Wallace's Sniffer 3000 cheese-detecting prototype running amok in Paneer's shop the previous day, he's looking for a rather large favor as repayment, and it's related to Wallace's latest business idea: Honey. Fifty gallons of it, in fact—by tonight. For whatever reason, Wallace accepts the offer.

Act II: Fifty gallons?! (Wallace)

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Once Wallace has made the promise to Paneer, he and Gromit head down to the basement to figure out how they're going to deliver so much honey by the end of the day. Here we get a first glimpse at Wallace's operation, with a giant contraption hooked up to an artificial beehive, buzzing with activity. However, they're not producing nearly enough to satisfy the large order that needs to be fulfilled. Perhaps they need to be fed. Grab the flowers from the work table on the left, and also grab the strange device with the antenna from the top shelf against the wall. It's the controller for the Sniffer 3000, and you'll need it later. Feed the flower into the tube protruding from the giant green machine in the center of the room. It'll produce a miniscule drop of honey, leading Wallace to deduce that he will need a lot more flowers if he's to have a chance at increasing production.

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Head back upstairs to figure out how to get more flowers. Once back in the foyer, a flyer for Rex Armstrong's miracle muscle-growth formula will slip through the mail slot. Wallace will pocket it. Before we head outside into the world, let's gather up a few objects that aren't nailed down around the house. First, reach into the basket in the corner to find Gromit's dog tags. Then head upstairs to Wallace's bedroom, and grab the Gorgonzola cheese on the nightstand. Go back into the kitchen and open the cupboard. There's a bag of Strongium tea that Wallace will attempt to pick up, but that same pesky squirrel from before will return to snatch it away. We'll deal with him later. First, grab that piece of cold toast.

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Leave the kitchen and go back down the hallway, and exit the house through the front door. Wallace's neighbor, Miss Felicity Flitt, is outside working in her garden and will greet him. Approach her and a small exchange will occur where she talks about her precious purple pansies and the time she's spent tending to them. Wallace inquires as to whether he might use some of her flowers in his honey operation, and she offers him all the flowers he could ever need, provided he grows them himself in his own yard. She tosses him a packet of seeds, at least, so go ahead and plant them in that patch of dirt along the walkway. Since Wallace needs to speed up the growth process for these flowers considerably, he pulls out Rex Armstrong's flyer again, and reckons he can mix up a batch on his own. He'll need three ingredients: Grotein, Strongium, and Energides. While he's figuring that out, Major Crum walks by and sits down on the bench at the bus stop.

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Wallace will open the fence and head onto West Wallaby Street. Walk down the street a bit and have a chat with Major Crum. He'll put forward a theory about an imminent enemy invasion, based on some evidence he's keeping inside a jar. Touch the jar to reveal his proof: a small snail he has found. He entreats you to spread the word about it using his evidence, so go ahead and pick up the snail when he's done talking.

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Before you head back to the yard, take a look at Crum's suitcase. It turns out he has a large supply of Grotein bars in case of emergencies. Return to your yard and present the snail to Felicity. She'll assume it's from her garden and wail in anguish, making Crum think an air raid klaxon is sounding (which sends him fleeing into Wallace's house)! Head into the Town Centre by exiting Wallace's yard and walking past the West Wallaby Street bus stop.

Energides

Once in town, walk over to Mr. Paneer, who will greet you. Talk to him, and he will provide you with a map to more quickly get between the Town Centre, West Wallaby Street, and your home. After he hands that to you, make sure to grab a free sample of Wensleydale cheese from the front of his shop! Delicious!

Next, walk over near the police station, where Constable Dibbins is dutifully on patrol. Talk to him, and Wallace will be reminded of the little stunt that the Sniffer 3000 pulled in Paneer's shop the day before. On the side of the police station, there is a barred window that peers into a jail cell, where the little rodent robot is incarcerated. If we want to get the Energides, we'll have to spring the Sniffer from imprisonment. Walk back around to the front of the police station, and look at the piece of paper next to the door. It's a petition submitted by Wallace for early release of the Sniffer 3000. Dibbins will scoff at it somewhat, but offers to interview the prisoner to see if he is rehabilitated.

Cut to a view of the jail cell, where Dibbins conducts a brief interrogation on Sniffer. Since the robot is totally unresponsive, Dibbins is unwilling to grant him an early release. Perhaps we can get Wallace to influence the robot's actions in a more convincing way. Exit the close-up view of the jail cell and return to Dibbins. Note how the constable is adjusting his hat constantly…talk to him about his hat by clicking on it. He'll remove it momentarily. Toss in one of the slices of cheese in your inventory while he's not wearing it (it doesn't matter which, but we'll arbitrarily choose the Gorgonzola for this walkthrough). Return to the side of the station and look in the jail cell window. Use the remaining slice of cheese (in our case, it would be the Wensleydale), on the cot in the cell. It'll land underneath the small bed.

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Now return to Dibbins and Wallace will ask for another chance at the interview. When it cuts to the jail cell, Open up the inventory and pull out the remote control for the Sniffer 3000. You can adjust the dial to whichever cheese variety you would like the Sniffer to seek. In response to Dibbins' demand that the prisoner look at him, switch it to "Gorgonzola" (or whichever cheese was tossed into his hat earlier), and the Sniffer will point towards him. Next, he'll ask whether the Sniffer 3000 regrets what it did. Switch the remote control dial to "Wensleydale" (or whichever cheese was tossed under the cot), and the robot will attempt to go under the bed, causing a wailing sound that Dibbins will mistake for emotion. Lastly, the constable will ask if the Sniffer would do it again. Switch the dial to "Rotterdam"; since that cheese isn't nearby, the Sniffer will shake its head. This seems to convince the policeman, who releases your poor Sniffer from jail. The robot mouse coughs up a spare Energide battery, which Wallace will gladly pocket. Return to Wallace's home. It's probably time to figure out where Major Crum has run off to.

Grotein

Once back at Wallace's house, head downstairs to the basement/honey factory. Crum is holed up down there, but thankfully he brought his case of Grotein bars with him. Have a chat with the Major, and he'll offer to tell some of his old war stories as a way to get Wallace's mind off the "carnage" that is occurring above due to the supposed air raid. He pulls out three photographs to act as visual aids. Look at each one of them, taking special note of the ones that feature his dog tags and his helmet. Crum expresses a desire to return to the battlefield; perhaps we could convince him to charge back to the fray with the right equipment.

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Hand Crum Gromit's dog tags. He'll don them under the impression that he's been re-commissioned. Next, we need to fashion him a helmet. The top hatch of the beehive looks like the right shape, but Wallace won't be able to get to it with the bees buzzing all around the hive. Walk over to the far right side of the room, and look at the poster of the queen bee. The bees will all fly over and stand in formation, in honor of her image. While they're still over there, walk over and grab the beehive lid. Hand it to Crum, who will don it as a helmet. He's all set to go, except that he needs someone to fill in for him in keeping an eye on the Grotein rations. Walk over and click on Gromit, and Wallace will volunteer him for action. Crum takes off excitedly, leaving his suitcase of Grotein. However, if you try to grab a bar, Gromit will stop you; he takes his new role very seriously! Talk to Gromit, and he'll issue you one bar. Two items down, one to go. Let's get that Strongium from the nuisance squirrel!

Strongium

Head back upstairs from the basement, and outside. In Miss Flitt's yard, you should see that squirrel (Mr. Nutter), hanging out on a branch of a dead tree, taunting you with the Strongium teabag. Use the toast with Nutter, and he'll drop the teabag to catch the slice of bread. However, Wallace will fumble the teabag and it will land on Felicity's…ahem…blouse.

Talk to Felicity about it; Wallace will attempt to explain the situation, unsuccessfully. Such a gentleman! No matter how many times Wallace tries, Felicity won't look down to see the teabag. Perhaps if she were to smell some of the pansies in her yard, the bag would fall off by itself, though. Comment on the patch of pansies (between the purple roses and the dead tree). Wallace will try to get her to lean over and sniff the pansies, but again, his efforts are unsuccessful: She won't do that until they bloom. Return to the Town Centre for now.

Walk over and talk to the local Newsagents, Winnie Gabberley. She's excited about the honey business you've set up, but her husband, yelling from the upstairs window, is less enthusiastic. Take a look at the flowers up on the window ledge where Mr. Gabberley was just yelling. One plant appears to be a lovely, blooming, purple pansy. Mrs. Gabberley seems to share Felicity's love of purple pansies, but Mr. Gabberley chimes in with disgust at a houseful of the plants, and slams the window shut, knocking down the yellow plant. You can pick the plant up if you want, but it's not necessary.

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Talk to Winnie again, and she'll demand that you say a verb…then a thing… then a descriptive word, and finally another object or person. She's putting together some fresh insults for her husband, and you get to help her by selecting words from the newspaper headlines and other items for sale in newsagents. The goal of the puzzle is to get Mr. Gabberley to be so hurt that he shuts the window again (and knocking the other potted plant down). However, if you try to come up with an ultimate insult, he will not be put off in the slightest. To solve the puzzle, pick whichever objects you want for the first two words, but make sure you click on "Mouth Melters - Mild" and "Stuff for Gentlemen" (in that order) as the final two words, so that Mrs. Gabberley calls him a "Mild Gentleman". This will cause him great emotional distress, and he'll shut the window, knocking down the pansies.

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Take the purple pansies and return to your yard. Use the potted pansies on the pansies in Felicity's yard, and she'll come over to discover that her plants have suddenly bloomed. The Strongium teabag falls from Felicity's chest, and Wallace picks it up discretely.

Put 'em all together…

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You now have all three key ingredients for your own batch of miracle growth formula. Head inside and go into the kitchen. On the counter next to the side-yard door, there's a Mix-o-Matic machine that will be perfect for blending these items together. Put the Grotein, Energides, and Strongium into the machine. Once they're all in, Wallace will hit the button and blend them up. After Gromit saves his master from yet another catastrophic accident, Wallace will take the formula outside and use it on the patch of dirt in the front yard. Amazingly, the formula does the job, and several giant flower stalks emerge from the dirt. Grab them and take them back to the basement, and feed them through the machine. This provides the fuel to generate enough honey to fill Paneer's order, but things get a bit complicated when Wallace discovers that the formula has also made the bees giant-sized! They've completely taken over the house, and the whole town!

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Act III: Fighting the bees (Gromit)

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Major Crum has commandeered the dining room and porridge gun to try and fight the bees off who are loitering in the front yard. He orders Wallace out of the room, and Gromit takes charge again. While Crum battles the bees in with the porridge gun, exit the dining room and enter the foyer. Wallace will stop Gromit and wonder aloud whether the growth formula had anything to do with the preponderance of giant bees that have now taken over West Wallaby Street. Before he can finish that thought, though, a lone giant bee wanders in from the kitchen and goes down into the basement. Wallace realizes his involvement in the situation, but before he can get to fixing it, the phone rings and he rushes off to the kitchen. Follow him back there; he's on the phone with a quite irate Mr. Paneer, and goes off to try to talk some sense in to these hooligan bees.

It only takes a few seconds for Wallace to rush back in (this time without trousers on), after being accosted by his former employees. Just then, Constable Dibbins calls Wallace, and in his panic, he knocks the answering machine down from the wall. Examine it, and Gromit will hear a somewhat conciliatory message from Mr. Gabberley. Gromit will pick up the machine. Next, pick up the spring-loaded frying pan timer on the countertop. Exit the kitchen and return to the hallway. Wallace's clothing is in a pile on the floor in front of the basement door. Have Gromit paw through it for any useful objects: there will be a map, as well as the Sniffer 3000 remote control. Pick them both up. Head upstairs to Wallace's room. There seems to be a giant bee all tucked in for a long nap in here. Pick up the tennis racquet next to the nightstand. If Gromit tries to pick up the lullaby record from the player, the bee will stir and be quite irate with him. We'll have to get it a little later.

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Bees in the yard (and the bedroom)

Go back downstairs and exit through the front door. There are three bees circling round the yard, but we can't do anything to them directly from here. Felicity is stuck in her tree; go over and talk to her, and she'll give you an SOS note to give to Wallace. Walk over to the left side of the yard where the two lawn gnomes are standing guard. It looks like the leftmost one is missing his standard cricket bat. Use the tennis racquet as a replacement. He looks much more fearsome now! Return to the relative safety of the house, and enter the dining room. Remember that sleepy bee from before? Give the bed lever a pull, and it'll send him hurtling down from upstairs, and into the wall. Gromit will dispose of the stunned bee in the dustbin.

Crum doesn't seem to be making much headway on the front yard situation, so let's give him a hand by clicking on him. The game will switch to a turret view, and you can fire porridge at several targets in the yard. The object is to not just hit the bees out of the sky, but trap them so they cannot return to the skies. First, let's set up all the traps. Aim for (and hit) the gnome holding the Stop/Go sign to flip the driveway over and reveal a small pond. Next, shoot the metal dustbin (some would say garbage can) to hurl the lid over to the loose fence boards. Third, shoot the little house on top of the tree to disturb Mr. Nutter and hiss stockpile of nuts. He'll emerge and sit on the branch where Felicity is hanging. Finally, shoot the shed door to the far right of the screen to unleash the infamous techno-trousers.

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Now, getting the bees requires a bit of timing. Wait for one to hover close to, and stall over, one of the traps. Shoot one as it buzzes over the dustbin, and if you time it correctly, the bee will fall into it. Next, hit Mr. Nutter, who will angrily jump down onto the fence, flipping the lid back onto the bin; one bee trapped! Shoot another bee as it lazily buzzes over the top of the trousers. Then, shoot the trousers to back them into the shed, trapping it in there. Next, shoot the one that slows down over the pond, and then shoot the Stop/Go gnome again to flip the pond back over and hurl the bee into the other gnome's new racquet, which will fling it, finally, into the large hole in the tree. With all the bees dealt with in the yard, Crum will take a well-deserved nap.

Head back to the kitchen and attempt to give Wallace the SOS note from Miss Flitt. Unfortunately, he's too distracted with the angry caller to pay you any mind, so Gromit is on his own to deal with the bees in town first. Wander over to the Town Centre now.

Bees in town

A small gang of bees is harassing Paneer at his shop. Soak them a bit by grabbing the loose drainpipe to the left of the screen. Unfortunately, this doesn't do much good. The bees clearly don't like getting wet, but Mrs. Gabberley will shoo them back over to Paneer's. Gromit will have to convince her to close up shop if he's to free Mr. Paneer. Take the answering machine that was picked up in the kitchen and use it on Edwina. She'll assume the message was for her, and will head upstairs to give her husband a big kiss.

Gromit will need to set up another trap for these bees. Place the frying pan timer device on the stack of newspapers underneath the awning support. If you've left the area and then came back, you'll need to reset the timer by clicking on the frying pan again. Then, return to the drainpipe and jiggle it once again to send the bees over there. They'll go under the awning, which will then shut once the timer goes off and the frying pan flips up. Paneer is freed, and the bees in town have been dealt with.

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Before returning home, pick up a sample of Wensleydale from the front of Paneer's shop. Then, go over to the police station and scratch the door (by clicking on it). Dibbins will come out, slightly annoyed, and drop off the Gorgonzola slice that Wallace left in his helmet. Pick it up, and return to the house. Go back to the kitchen and talk to Wallace. You can finally show him Felicity's note, but if he attempts to go out to save her, the bees still in the house will attack him. Gromit will need to deal with those guys first.

Basement bees

Now that the bedroom bee has been dealt with, go upstairs and grab the lullaby record off of the turntable. Then, go downstairs to the basement. The giant bees are having a giant dance party down there. Gromit won't be able to walk past the end of the upended table without being chased out of the room. He needs to get to the party record on the turntable on top of the hive and shut this party down, but he can't do it without a substantial amount of protection.

The Sniffer 3000 is sitting over on the table. You can summon it by selecting one of the cheeses in your inventory on the Sniffer's remote control. As it approaches you, the bees attack it, but their stings are useless against its metal frame. However, we can't steer it to where we want to go just yet.

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Head upstairs and exit the house. In the yard, walk over to the side of the house with a tall wooden gate. Walk through the gate to the side yard with an open coal door (next to the kitchen entrance). Drop one of your slices of cheese (let's go with Wensleydale this time, just for kicks) down next to the turntable, and then return to the basement. Once there, climb into the Sniffer 3000 by clicking on it, and select "Wensleydale" (or whichever cheese you dropped down next to the record player) on the remote control, and you'll cruise through the hive to the very top. Swap the dance record with the lullaby record; all the bees will doze off, and you can safely exit the hive and return upstairs. Go back into the kitchen and report the victory to Wallace.

It looks like all the bees have been dealt with now, but just as Wallace is recounting his bravery to Miss Flitt, the giant queen bee swoops in and snatches him away. It looks like Gromit will have to save him, yet again.

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Act IV: Gromit to the rescue, yet again (Gromit)

Gromit's driving the special "From Bee to You" honey tanker, and manages to catch up to the queen bee. He's got to raise the ladder so Wallace can climb down from her clutches. Examine the central console in the vehicle, which will take you to a closer view of the interior. Open the glove box and grab the crank, and switch on the autopilot (by hitting the "autopilot" button) so that Gromit can focus on saving Wallace. Next, click the middle button in the top row of buttons (above the radio tuner). This will open the sunroof. Exit the close-up view, and then climb through the sunroof by clicking on the opening. Once you're up there, use the crank on the ladder's control box.

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Unfortunately, just as the ladder is raised, the truck drives straight through some sort of farm structure, which bends the ladder out of shape, and lands a chicken squarely on the windshield. Climb back down into the vehicle and touch the left-hand button in the top row of buttons. This will start the wiper blades, liberating the chicken from its predicament (I'm sure it'll be fine). It leaves behind a feather in the wipers. Climb through the top of the vehicle once more and grab the feather, making sure that the wiper blades are still going. Climb up on top of the bent ladder by clicking on it, and use the feather on the queen bee. She'll drop Wallace back into the vehicle, safe and sound, but she's not quite done yet!

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Act IV (and a half): Tunnel chase! (Wallace and Gromit)

Wallace takes the tanker into a tunnel, with the Queen bee hot on their heels. Gromit's still in the back, and has managed to convert the truck's spigot into a honey-firing cannon. However, hitting the queen with honey doesn't stop her for very long. When you exit the view with Gromit, you will switch back to controlling Wallace, who is driving the vehicle. Adjust the radio until it switches to a station featuring two women performing a comedy skit. The bee seems amused by this station and frequently laughs with its mouth wide open. However, it's not enough to stop her pursuit.

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Next, open the valve that's just outside the passenger-side door and pour the miracle growth formula into the honey tank. Switch back to Gromit and have him fire the cannon at the queen, making sure to time your fire for when the queen bee is laughing. If you're successful, the queen will swallow the honey and start to grow until she's too wide to fit through the tunnel exit, allowing Wallace and Gromit to escape!

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That wraps things up for Fright of the Bumblebees. All that's left is for Wallace to formulate an antidote to the growth serum, which he will invariably use on himself by mistake. See you at The Last Resort!

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