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Wallace & Gromit's Grand Adventures: Muzzled! Walkthrough

Act One: Rampaging Dogs and Ice Cream Makers (Gromit)

Wallace and Gromit are down in the cellar putting the finishing touches on Wallace's latest invention, the "Infiniflavour" ice cream delivery vehicle, which can create an ice cream flavor based on just about any object. As Gromit serves up the inaugural batch, though, three stray whippets rush down into the basement. Based on the newspaper Gromit was reading, they must be former residents of the dog shelter that burned down.

One of the dogs grabs the golden crank essential to the churning process; another grabs the serving lever, mistaking it for a bone. The third whippet grabs onto one of the tires and won't let go! Worst of all, the flavor engraver has been scrambled in the chaos, so Wallace needs to fix it up. While he does that, Gromit needs to get his canine compatriots under control.

Two of the dogs are hanging around in the cellar still, so let's deal with them first. The dog currently gnawing the tire of the Infiniflavour (his name's Twitch) is a bit nervous and needs to be calmed down. Walk over near the staircase, and pick up the plush rabbit in the corner. Use the rabbit on Twitch, and he'll take it and move away from the tire. The other dog in the cellar seems to be obsessed with gold objects, including the crank he has snatched from the ice cream maker. If Gromit tries to grab the crank from the dog, he won't be able to take it.

When Gromit attempts to take the crank away for the first time, Wallace will take a look at how the Infiniflavour is holding up, and will start up the works. The engine will backfire, causing the gold-hording dog (named Filcher) to faint due to the loud noise. Gromit will take the crank. Gromit can put it back onto the ice cream truck, but once Filcher comes to, he'll steal it again (in which case, you'll have to fire up the truck again to cause another backfire) . Instead, use the crank on the bucket of blue paint on the work table next to the dogs. After it has been dipped in the paint, Gromit can reattach the crank to the Infiniflavour without fear of further theft from Filcher.

The third dog has fled the house with the lever, so head upstairs. It looks as though nearly all the rooms in the house have been taken over by Wallace's ice cream production. The only object of interest right now is a dog training magazine (Pooch Quarterly) sitting on the mat by the front door. Take it, open up your inventory and inspect it to get a hint about how to handle the remaining dog "Hungry dogs love to dig; break the nasty habit with a tasty treat". Exit the house; Gromit will be greeted by Miss Flitt, whose garden is being dug up by the whippet you've been searching for (named Digger, funnily enough), who appears to be adept in burrowing. He won't emerge from under the ground without a bit of convincing, so perhaps Gromit can find a treat for him.

Exit the yard and walk down the street. Major Crum is seated on the bench of the bus stop, and will initiate a conversation with Gromit. He will talk excitedly of the upcoming fair, and mentions participating in the fair's upcoming pie-eating contest, which is odd, since he's hoarding a box of tasty biscuits and eating them rather voraciously. He's pretty confident of victory, and won't share his treats, since he is apparently competing unopposed.

After he's done talking, proceed down the street and go into town. Once there, walk over to the fountain in the town square and read the piece of paper posted in front of it. It's the registration form for the pie-eating contest, and amazingly enough, Crum is the only entrant listed so far. Gromit will take the paper from the stand. Walk over to the Newsagents and show the paper to Edwina Gabberley. She'll happily agree to take on Crum in the contest. Once she signs her name, return to Crum and show him the sign-up form. Although still quite sure of himself, the Major will take off to prepare for the contest, leaving his biscuits behind on the bench. Grab them, and return to Wallace and Gromit's front yard. Walk up to the fence bordering Miss Flitt's yard and use the biscuits on the rightmost circular patch of dirt. Digger will paw his way to the surface, drop the crank, and burrow back underground. Gromit slyly grabs the crank, and the whippet pops back up in Wallace's yard, returning indoors.

Go back inside and head back to the cellar. Use the lever on the Infiniflavour truck, and it will almost be complete. Wallace puts the finishing touches on the flavor engraver and tosses it back onto the vehicle.

Wallace and Gromit head upstairs, when a new figure appears at the door. His name is Monty Muzzle, and he's running the fair that will raise funds to help rebuild the dog shelter. Wallace offers to contribute his new ice cream truck to the fundraising efforts, and Muzzle seems very interested in its cash-generating potential. The three whippets peek out from the cellar, and Monty offers to adopt them as a further act of charity. Hesitantly, the dogs follow their new master away to the fair.

Act Two: The Fair (Gromit)

The scene changes to Monty Muzzle introducing the locals to his Fundraise-a-Fair. Once his speech/sales pitch has ended, Gromit notices his old plush rabbit left unattended, sitting on top of scrap of paper. It's a segment of the promotional poster for the fair with some words circled: "SAVE THE DOGS". Is something else going on under the surface of this carnival? Time to look for some more clues.

Walking around the fairgrounds, it looks as though a couple of other townsfolk are using paper scraps from the same poster. Mr. Paneer is standing near a gumball counting carnival game looking puzzled. He‘s trying to guess how many gumballs are in the jar, which Gromit can help him with a little later.

Elsewhere at the fair, Duncan McBiscuit is standing next to "Muzzmerelda's Fortune Cookies", a rather disturbing arcade-style dispenser of wisdom, powered by a chicken. Talk to Duncan; he's upset that Felicity is somewhat taken with Mr. Muzzle, so he's crafting a poem for her. However, he can't come up with a last line. To get his piece of the poster, Gromit will need to come up with a line that rhymes with the third line of his poem: "Your haunches are sturdy, your bearing is bold". Go behind the fortune-telling machine. Duncan is using the device to come up with the line, but the chicken controlling the device does not possess the best poetic mind out there. The chicken will wander off after coming up with another unsuccessful bit of poetry, and now Gromit can take control of the fortune generator.

From behind the machine, adjust the three text selectors to say the following "Your hair", "could be mistaken for", "pirates gold". Hit the red button after doing that, and a cookie will eject from the machine that will give McBiscuit the perfect line for his poem. Once he reads it, he'll leave behind the scrap of paper with a clue to the whippets' whereabouts.

Return to town by exiting the fair next to the Gumball guessing game (where Paneer is standing). Once arriving, Mr. Gabberley will toss out some birdseed from his window. Pick it up, and then examine the rubbish bin (trash can). At the top, there's a mostly-empty bag of bubblegum ball that says "300 count". There are 9 remaining gumballs in the bag, which means that there are 291 gumballs left in the jar that Paneer's trying to count. Before returning to the fair, grab one of the balloons in front of the pie shop.

Return to the fair and go back to the gumball counting station. Examine the big machine next to the jar, and Gromit will insert tickets into it. Rotate the numbers to enter "291" as the number, and then pull the lever on the side. Monty Muzzle approaches with a congratulatory gumball; Paneer leaves, understandably disappointed. However, he's left his scrap of the poster behind, which Gromit will collect.

There's one missing scrap of the poster remaining to be found. Walk past Monty Muzzle, who's the judge of the pie-baking competition. Go up the stairs to the stage, and the final piece of the puzzle will be sitting atop the podium. However, Muzzle will shoo Gromit away from the stage (he doesn't seem like much of a dog lover, after all). The only way to get up there is to win the prestigious pie-baking contest, which means impressing Mr. Muzzle's discerning taste. But how can Gromit find out more about Monty's preferences in a pie?

Walk over to the right, to the "Life of Muzzle" display. All of the slideshows are worth a watch, but the "My Happy Childhood" slideshow in particular contains a clue about what flavor of pie might make him happy. His early days were spent at his mother's chip shop, where he often dined on fish and chips. If Gromit can replicate that flavor in pie form, Muzzle will surely be pleased. Exit the fair and go back to Wallace and Gromit's house, and head into the kitchen. There will be a few different pie recipes, and the one to bake will be the Potato Pie, to get the basic chip taste. Select it, and Gromit will get to baking.

Once Gromit grabs the pie out of the oven, return to the fairgrounds and go to the "Will it Fry?" stand (next to Muzzmerelda's Fortune Cookies). Use the pie on the fryer to add a certain crispy, greasy goodness to the freshly baked pie to really bring home the chip-like taste of the pie.

Hand the pie over to Muzzle and he'll take a bite. He is surprised to find it quite edible, but says that it's still missing something. He'll leave the pie out as a provisional entry, and will allow Gromit to find that extra something to make it perfect. It seems that Gromit has the chip part of the fish and chips fairly well covered, but it still needs to capture a certain fishiness.

Walk to the left, past Wallace's ice cream truck to find the "Are you smarter than a chicken" booth. The prize is a goldfish, which will certainly come in handy in our quest for a more fish-flavored pie (don't worry, he'll be okay!).It looks like Gromit will have to win in a game of tic-tac-toe against this chicken. However, this proves to be rather difficult, as the chicken seems to be fairly gifted. The bird will go first, but once it is Gromit's turn, use the birdseed on a panel to coax the chicken to select a move that will prevent it from making a vertical, horizontal, or diagonal line of Xs (and from blocking Gromit's line!). Then, select a panel to turn over for Gromit's move. Place more distracting birdseed on Gromit's next turn, and make another move toward making a straight line. Once the bird moves again, Gromit should be able to win by completing the line. The chicken will fetch the prized fish, and Gromit can now proceed with making the ultimate fish and chips-flavored pie.

Walk back to Wallace's ice cream truck and give him the fish. They'll get to work creating a unique fish-flavored ice cream cone, returning the fish safely back to Gromit's inventory once the batch is done. Take the ice cream and go back to the baking contest stand and use it on the crispy potato pie. Muzzle is suspicious of Gromit's ability to prepare such an excellent pie, but nonetheless gives him first prize. Gromit will be able to stand on the podium alongside Mr. Muzzle as he announces the start of the pie-eating contest.

Walk up to the stage and grab the piece of paper on the podium. Muzzle will join Gromit and start the competition. Having to work without his notes, Monty starts to flub his speech a bit, raising some suspicions from the crowd. In any case, the contest gets underway once Gromit pulls the trigger. Afterward, he'll put all the pieces of the torn up poster together, which will read "Save the dogs. Help. Inside Muzzler!"

Gromit will investigate the central carnival ride and will see the three stray whippets forced to power the ride once he peers inside the inner workings of the giant contraption. However Muzzle catches up to Gromit, captures him, and places him in a cell inside the Muzzler.

Filcher's locked in the cell along with Gromit, and he'll come in handy to start the escape process. Filcher, if you recall, is the gold-obsessed dog that faints when there are sudden loud noises. Fortunately, Gromit still has the starter pistol from the start of the pie-eating contest. Fire it at Filcher, and will collapse momentarily. While he's down, grab the mug, and Gromit will run it across the bars to alert Muzzle (by way of his security alarm chicken). Muzzle will assume that Filcher has died, but the dog will regain consciousness once he approaches and unlocks the door with a shiny golden key. Filcher leaps up at Monty, who shoves him back in the cell. Fortunately, the thieving dog has snatched the cell key from Muzzle. Unfortunately, he won't give it up easily. Fire the pistol at Filcher to put him out once more, and Gromit can now grab the key and free himself.

Once he's out, Gromit can explore a little bit on the first level of the Muzzler's interior, but if he gets too close to the alarm chicken, it will alert Monty and Gromit will have to pretend like he's still locked up. Climb up the ladder to the second level, where Gromit will be positioned just above the security chicken. Use the bird seed on the chicken to disarm it; it will no longer call out when Gromit approaches, so he's free to explore the first level again. Climb back down.

On the first level, Twitch is caged up near the now placated chicken alarm system, and Digger is busy powering the workings of the Muzzler. There's a spanner (wrench) underneath the chicken's roost; grab it. Pick up a fortune cookie from the nearby giant bag. On the other side of Twitch's cage, take the pail of grease. Twitch seems really down, but Gromit's key won't unlock the cell door. Digger could probably be lured away from the Muzzler yoke if he could be suitably distracted. Use the spanner on Digger, who will mistake it for a bone and dive after it, digging a hole down through the loose dirt patch. The ride will stop, but Filcher will quickly hop on the yoke. Toss a fortune cookie to Twitch, who won't be able to eat it before Digger pops up and snatches the cookie. Twitch will escape through the tunnel Digger burrowed, and can now be used to help get the word out to Wallace. However, Gromit needs that spanner back! Take another fortune cookie from the sack and use it on the hole. Digger will emerge and drop the tool. Take it, and head up the ladder. On the second level, take another ladder that goes up to a very small vent. Use the spanner on the vent, and Gromit will summon Twitch to head through to the outside. However, he can't quite fit through without a little help. Use the grease on Twitch to help him escape.

Act Three: Where's Gromit? (Wallace)

Twitch will find Wallace and drag him over to the Muzzler, where he catches a glimpse of Gromit confined within the ride's inner workings. Wallace realizes that Monty Muzzle is crooked, and must find a way to get Gromit and the other dogs out of there! Constable Dibbins is currently riding the machine for "inspection" purposes, and has no intention of stopping.

Head over to Muzzmerelda's fortune telling machine and use it, and Wallace will pick up a piece of paper that says "Your duty is as neglected as an abandoned puppy". Walk over to the pie-eating contest. Mrs. Gabberley seems to be taking charge of the competition, with Mr. Crum wearily soldiering on. Walk up to the stage where Paneer is giving the play-by-play on the competition, and hand him the "Duty" fortune. He'll read it aloud, which convinces Dibbins that it is time to return to work.

However, Gromit can't escape unless the Muzzler is sabotaged in some way. If a rider surpassed the weight limit, perhaps the machine would burst its seams. Return to the pie-eating contest and pick up the stack of pie tins underneath the table. Use them on either contestant in the contest, and Winnie will reveal that they're pies she's already eaten. Crum will surrender at this point, and will sulk away to ride the Muzzler.

Follow him over to the ride, where Wallace will witness a brief, heated exchange between Muzzle and Crum due to the latter being over the weight limit for riding the Muzzler. Walk to town and grab another free balloon, and return to the fair. Give the balloon to Crum, which will seemingly reduce his weight just enough to get back on the ride. Once Crum releases the balloon, the Muzzler strains terribly under the weight of the Major's gut, causing the ride to collapse and the captive dogs to escape!

All the fairgoers witness the event, and Muzzle slinks away to escape in his giant inflatable head with all the fundraising money. However, Gromit kicks open a valve of compressed air in Wallace's ice cream machine, sending the vehicle after the hot air balloon.

Act Four: Pursuit and freefall (Gromit)

Wallace & Gromit need to close the gap between the balloon and the ice cream truck, so Gromit needs to find a way to slow Muzzle down, and a way to speed up the airborne truck. Climb up through the top opening. Once there, add the gumball into the ice cream mix. Climb back down and select "Churn" on the console. The mechanical arm will mix up a batch of very sticky ice cream. Next, scoop the ice cream by pulling the lever. The gummy ice cream will gunk up the propeller on Monty's escape vehicle, slowing him down considerably. Now that the ice cream is served, climb back up through the top opening and remove the crank. Use the crank on the giant lead-lined tires to remove some dead weight. The ice cream truck appears right on Muzzle's tail!

Twitch is aboard the balloon and grabs the trunk full of cash. Muzzle struggles to take it back, and they end up in a game of tug-of-war. There are also a trio of chickens aboard; toss some bird seed at Monty to have them peck his hand loose from the trunk. He falls over the side, clinging to the edge of the balloon as the chickens chow down on the leftover seed. All that's left is to rescue Twitch, but he's just out of reach. Look at the control panel of the vehicle and select the "Serve" button. The arm will extend and grab the whippet and the money. All seems well until Muzzle appears, hanging from the edge of the ice cream truck! Monty throws the balance off on the vehicle, sending it flying into the hot air balloon!

Gromit finds himself in freefall with Wallace, Muzzle, Twitch, and all the money and various ship parts falling along with him. Grab the large mechanical arm and use it on the sack of money falling just out of reach. Next, use the money on the propeller next to Gromit. Muzzle will drop his container of compressed helium. Grab the tank to zoom closer to Wallace, and then use it on the giant moustache that he's clinging to. This will ensure a safe landing for the duo (and Twitch)! Muzzle, however, falls straight into the jailhouse.

Felicity seems smitten with such a courageous feat, and as Wallace is down on his knees examining a loose nut from the smashed ice cream vehicle, she mistakenly takes it as a marriage proposal! Stay tuned for the conclusion of Wallace & Gromit's Grand Adventures in "The Bogey Man!"

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