Sam & Max Season Two news!

Posted on July 2007 by TelltaleGames

Not to be outdone by this week's CSI announcements, Sam & Max are elbowing their way back into the news with the official word that Season Two is a reality, and it'll be coming to GameTap and Telltale's website this fall. To celebrate the announcement, here's a brand new render featuring a character and environment you've never seen before.

One big difference this time around is that the episodes will be available from Telltale's site just one day after their exclusive launch on GameTap, instead of 15 days. For more details and quotes from important people, read the press release.

In other news, Comic-Con starts tomorrow, and we'll be covering the show with frantic blog postings throughout the weekend. We'll also be releasing some more Season Two stuff and adding new Sam & Max merch to the store. Come back with your wallet!

(Also, for anyone who's wondering, History of Sam & Max part four is on its way. Jake's already in San Diego and he ran into some problems posting it remotely, but those should get straightened out later today.)

CSI: Hard Evidence -- it lives!

Posted on July 2007 by TelltaleGames

After months and months of coy smiles and clever aversions, we can finally confirm that yes, we are still working on CSI: Hard Evidence, and there's more going on than meets the eye. Ubisoft officially announced today that in addition to the PC version, Hard Evidence will be simultaneously released on Xbox 360 and Wii -- and we're the ones putting the console releases together!

These are our first console releases, and it's been super exciting to get the tools working on the consoles... not to mention the technical improvements, like widescreen support, that will also make it into the PC version as a result. Releases on all three platforms are scheduled for this fall, so very soon you'll get to see how cool it is, too!

Until then, here are some new screenshots to make you giddy with excitement, in all their widescreen glory...

Another CSI goodie will be coming your way on this very blog tomorrow, so be sure to check back then!

Sam & Max coming to retail real soon...

Posted on July 2007 by TelltaleGames

When was the last time you walked into your retailer of choice, plucked a Sam & Max game off the shelf, and bought it on the spot? If your answer is "Way back in 1993" (or alternatively "I had no spending money in 1993" or "I lived on a desert island in 1993" or "I wasn't even born yet in 1993"), you're in luck. Starting this August, Sam & Max will be showing their pretty little faces in retail stores for the first time since we were all wearing parachute pants.

For your convenience, we've put together this handy list of North American retailers who will be carrying the games.

Best Buy


Future Shop


Fred Meyer

Fry's Electronics

Circuit City


EB Games Canada

What's that? Too lazy to walk into a store and dig out your wallet? Why not preorder now at Amazon? You'll still have to dig out your wallet, but there's none of that pesky walking involved!

In addition to the spiffy box pictured above (we know how you fans love your spiffy boxes), the retail release includes the 6-episode Season One on CD, along with a bonus CD cram-packed with a behind-the-scenes video and other extras. Plus you get a poster version of the cover art Steve did for the August 2006 Computer Gaming World cover right inside the box!

(Note that this retail release is completely different than the bonus DVD we put together for our Season One customers. What's a self-respecting Sam & Max fan to do? Why, get them both, of course!)

Sam & Max in a box on retail shelves. It's the day you thought would never come. You have permission to weep openly.

Season One bonus DVD is now shipping!

Posted on July 2007 by TelltaleGames

So yesterday we got a whole bunch of Season One DVDs delivered to the office, and this morning I got confirmation that the other half of the order had arrived at the warehouse. By this afternoon, customers were telling us they've received shipping notifications. So, yey! The discs are on their way! (Picture of all the boxes we received to follow tomorrow, since I left it on my computer at work and am posting this from home...)

Just in case you're curious, here's the status of some other merchandise you may have on your order...

  • T-shirts and hats were backordered for a little while but they're back in stock now.

  • Season One soundtracks shipped out from the manufacturer today and should arrive at the warehouse next week.

  • Case files are going to be delayed a little bit due to Comic-Con. If all goes well, we'll send those to the warehouse the week of July 30 and they'll ship out the following week.

  • Bone 1 and 2 Director's Cut CDs are on schedule to ship to the warehouse next week, and will probably start going out to customers the week of July 30. (Finally!)

Stuff you buy from our store will always be sent out in one shipment, so if you're waiting for something that's backordered (like a case file), the whole order will be held until the items are all in stock.

Also... we will be adding still more Sam & Max-related merch to the store during or soon after Comic-Con. Can you stand it?!

Summer of Sam & Max: The scourge of soda abuse

Posted on July 2007 by TelltaleGames

The Summer of Sam & Max is barreling along, well over the half-way mark now, with no sign of stopping!

What's happening this week: This week brings all things Episode 4: Three new commentary tracks - one by the design team, one by the development team, and one by the guys at Bay Area Sound - as well as the usual bevvy of concept art, a Q&A with Dave Grossman, and Brendan's latest "Play it Again" list of the dusty corners you might have missed on your first Abe Lincoln playthrough.

The reason you care: This update is also a momentous occasion because it's the first one to feature an appearance on the commentary tracks by yours truly, mumbling about the war song or something. Everyone else is extremely insightful and entertaining, and totally unafraid to mention every time Sam or Max does a "point up" animation, so you should probably get watching while the watching is good.


Bonus marketing message: Of course, it's also worth mentioning that all the video content appearing during the Summer of Sam & Max is also available in super high quality archival form as part of the Season One disc which we're selling on our store! (or giving to you for free if you already bought the full Season One download set)

The disc has all six episodes of the game (free of online activation to boot!) along with a DVD video layer containing all the aforementioned Summer commentary tracks, as well as trailers, machinima shorts, and a bunch of other video goodies you'll have to find for yourself. So, check that out, too.

Telltale @ San-Diego Comic-Con

Posted on July 2007 by TelltaleGames

Ahh, Comic-Con. Words cannot express how I feel about the fact that it's only two weeks away. Right now we're all a little stressed out, crunching to get the merchandise ready and set up meetings and figure out who's going to wear this, but once we get there, I know it will all be worth it. And with some luck you'll know it, too, because we'll blog all about it while we're there!

So, are you going to be in hot San Diego two weeks from now, basking in the geeky comic goodness? If the answer's "yes!", here's where you'll be able to find us...

Panel: 'Episodic Games and Comics - Made for Each Other' -- Thursday July 26th * 11:30am to 12:30pm in Room 1AB

With episodic gaming emerging as a new medium for storytelling, it's no surprise that comic licenses are a great fit. Telltale Games and Hothead Games are leading the way with episodic series based on popular comics -- Telltale with Sam & Max: Season One and Hothead with the upcoming Penny Arcade Adventures. Join members of both teams, along with Sam & Max creator Steve Purcell, to hear the ins and outs of adapting a comic license into an interactive experience, and find out why playing your favorite comic series can be so much fun.

On the Show Floor -- Telltale Games: Booth 635 * Steve Purcell: Booth 1032

Check out Telltale's booth for lots of new merchandise, including various Season One goodies and the long awaited CD versions of the Bone Director's Cuts. Steve will also have new (non-game related) Sam & Max merchandise for sale!

Signing: Steve Purcell, Dave Grossman, Mike Stemmle -- Saturday, July 28th * 1:00pm at Telltale's Booth (635)

Three adventure game legends at one table. Bring your old game boxes and get them signed! And be sure to come loaded with geeky questions about Hit the Road / Monkey Island / Day of the Tentacle / etc. so you can dazzle Steve, Mike, and Dave with your dedication.

(If you don't have boxes or don't want to mar them with signatures, they could always sign the back of a napkin or something. But getting your game box signed would be oh so much cooler...)

Sam & Max Hit it Big: History of Sam & Max Part 3

Posted on July 2007 by TelltaleGames

I'm sure everyone reading this religiously checks the Summer of Sam & Max page religiously every Tuesday afternoon, knowing that there's guaranteed new never-before-seen Sam & Max content waiting for them, and therefore you were all disappointed yesterday afternoon to find the page tragically devoid of new stuff. Whoops. Let's just say the new piece - the History of Sam & Max Part 3 - went up at 3 am this morning. Ho ho, that was fun, I can tell you. Anyway, eat, and enjoy.

This week's installment in our chronicle of Sam & Max's long and tumultuous past is all about the mid to late 90s, and Sam & Max's brief flirtation with mass-culture fame and fortune, in the form of a 150 page trade paperback comic compilation and, of course, their animated Saturday morning cartoon on the Fox Kids programming block.

Check it out! It won't disappoint! Thanks as usual to Emily and to Steve Purcell for rifling through the archives and putting this all together.

What? WHAT?! Surfin' the Highway coming back in print?!!

Posted on June 2007 by TelltaleGames

Surely I'm joking.

Oh, no, we don't joke about things like this.

Sam & Max are turning 20 this year (I know, they don't look a day over 19...) and to celebrate, Steve Purcell and Telltale are bringing back the complete Sam & Max collection, Surfin' the Highway, for your extreme reading pleasure. It'll be printed later this year and available in Telltale's very own store.

In addition to the same ooey, gooey goodness of the original, the new edition of Surfin' the Highway will feature some brand spanking new content (mostly stuff that's come out in the 10+ years since the book was originally published) and a new cover. Plus you won't have to trade an arm, a leg, and your first born child to get your hands on it. Good stuff.

Check out the official press release, and/or send us an email to request a notification when the book shows up in the store.

The bonus disc is here!

Posted on June 2007 by TelltaleGames

By "here", of course, I mean "in the store". As in, right here. No fooling.

Along with the disc, we slipped some other new merchandise into the store today, including a 2-CD soundtrack featuring most of the game's awesome music, and a little treasure we're calling the Season One Case File -- a bunch of trinkets of the sort they used to include in adventure game boxes in the days of yore. (Sorry for the cartoon mockup... we'll have actual pictures of the case file items soon!)

All of this new stuff (DVD included) is being manufactured right now, and it should be ready in late July. But we just couldn't wait to any longer to show it to you guys.

Also up today - The History of Sam & Max, part deux! Go read it. You'll be glad you did.

UPDATE: Some people have expressed concern over the fact that the disc shows as "backordered" or "not in stock" or something to that effect in the confirmation email. Don't worry! The disc is being manufactured right now, so it's not in stock yet. We have not run out of DVDs. You will get yours. Everything is fine.

Season one disc: The proof is in the pudding

Posted on June 2007 by TelltaleGames

I know a lot of Season One subscribers have been clawing at us for news on the disc, so here's a bit! This morning, the printers sent us final proofs for the Season One bonus disc packaging artwork, and I'm pretty happy with it, so I figured I'd share.

We're approving these today, which means that the printing guys can fire up all of their large whirring machinery that looks like it fell out of a 1930s Superman cartoon, and start barfing out discs like there's no tomorrow.

When can Season One customers get the disc? Next week! Emails will go out to all Season One customers with a link to a special order page on our store, where you enter your order number (also included in the email) and watch as a "$0" version of the disc is added to your shopping cart. Hint: the new page will be here. (If you haven't yet bought the downloadable Season One because you were holding out for the bonus disc version, you'll be able to buy it all in one swoop for the standard $34.95 at that point as well) So, next week keep your eyes on your inbox, or on this blog, for news of when the order page goes up.

Summer of Sam & Max on your... computer?

Posted on June 2007 by TelltaleGames

Coming soon?
Some of you may have noticed earlier this week (the planned Tuesday release date, even), the Summer of Sam & Max page got updated, and is now sporting commentary tracks for Situation: Comedy. If you haven't given them a listen, I suggest you do so now. With a track by the designers, a track by the production team, and a track by the music and sound guys, it offers unparalleled insight into the development process behind the game, and also probably points out how you can see Myra's legs sticking out from beneath the TV set for a sec.

Also, we're getting into the Web 2.0 with an all-new video Podcast feed of the commentary tracks! Visit the Summer of Sam & Max front page, and look towards the top for both an iTunes link, and a direct link to the RSS feed. These should play in your video podcast/feed reader of choice, as well as things like iPods, and, for the saucy ones, AppleTVs. We're totally vlogging 2007 style!! It's the future. Coming soon: VRML commentary browser! Bring your enormous wire-laden foam gloves and oversize mirrored 3D goggles; it'll be amazing!

CSI designer Greg Land speaking tonight in L.A.

Posted on June 2007 by TelltaleGames

Greg, the lead writer/designer on our CSI games, will be speaking tonight in L.A. about game writing. Okay, so it's kind of short notice and you can only go if you're a Writer's Guild of America or New Media Caucus member, but on the off chance that you fit those criteria and you're free tonight, here are the details...


Wednesday, 6/20, 6:30 p.m. - WGAW Multipurpose Room.

Writers will hear about game writing and narrative issues unique to interactive media from a panel of leading game industry experts in a lively discussion on the development team, the stages of the development arc in games, the similarities and differences with the development of features, and how the writer fits into the whole process complete with audience Q&A. Panelists: Greg Land (Lead Writer/Designer of the CSI franchise of games at Telltale Games), Matt Costello (7th Guest, DOOM 3, Pirates of the Caribbean 3) and Deborah Todd (author, Game Design: From Blue Sky to Green Light, and writer, 101 Dalmatians, Anastasia and Blue's Clues). Open to WGA and New Media Caucus members.

Sam & Max have a history

Posted on June 2007 by TelltaleGames

The Summer of Sam & Max continues barreling along its pre-scheduled path without delay.* This week we bring you the first in a four part series documenting the history of Sam & Max, from their childhood inception (and subsequent thievery) to those episodic games you enjoyed a couple months ago. We're calling it The History of Sam & Max, if you can believe it.

The series is being compiled by Emily and Steve Purcell, and though it features anecdotes many fans may find familiar, the included artwork is mostly stuff that hasn't seen the light outside Steve's flat files (or parents' attic) in decades.

So, without further ado, dig in, and enjoy.

* With minor delays.

The Summer of Sam & Max has officially begun!

Posted on June 2007 by TelltaleGames

Well… mostly. Check it out here.

Yeah, we know it's two days late and the Culture Shock stuff isn't all there yet. But only because we're perfectionists. And now you have something to look forward to for tomorrow!

In other news, The Adventure Company and JoWooD have announced some details about their North American and European retail releases of Season 1, which will be hitting store shelves (with a resounding smack) in August. Read all about it in
the official press release

Season 1 customers: This retail release is not the same as the DVD we're working around the clock to bring to you as soon as humanly possible. There's a little overlap, and then there's some stuff that's only on our DVD and some that's only on the retail release. And, you know, we didn't plan it this way, but it might mean that some of you die-hards out there end up getting them both. I know I would. But I'm a crazy fangirl that way.

Wow. Was it just twelve thirteen short months ago that Sam & Max made their splashy return at E3? What a difference a year makes...

EDIT: The rest of the Culture Shock content is now up. Go see it!

Whoa ho, what's this? A blog update!

Posted on May 2007 by TelltaleGames

Yes, we've been lax with the blog since episode 6 launched. I blame it on a combination of being shell shocked and being totally swamped putting together the awesome bonus DVD that will be available to season customers next month.* But a blog can only lie fallow for so long, so here we are, with grand tidings of all the great content you have to look forward to. Such as...

  • The Summer of Season One! Just like a TV series goes into reruns in the summer, we're bringing back Season One so everyone can experience it again for the first second nth time. Starting next week, we will release a boatload of Season One content every other week, including commentary from the development team and concept art you probably haven't seen yet.

  • Sam & Max Through the Years! On the weeks we're not posting new Season One content, we'll have some Sam & Max history pieces peppered with art provided by Steve Purcell. We've been planning to do this for months (hence the "Coming Soon" square on the Sam & Max page that's been there since October...), but now that I've told you guys about it, there's no turning back. Three cheers for deadlines!

  • The return of the Telltale Interloper! It's been a long time since our last issue, and with Season 1 behind us, the weary web team should finally have some time to bring the monthly newsletter back to life. Watch for it in email starting next week(ish), and if you're planning to be at Comic-Con or PAX, be sure to stop by our booth for the collectable printed edition. If you're not signed up for our newsletter (or if it's been so long you can't remember), head over to your account settings and make it happen.

  • Comic-Con and PAX! That's right, we're doing two big shows this summer: Comic-Con at the end of July in San Diego, and PAX at the end of August in Seattle. We're cooking up a ton of cool stuff in the way of panels and booth activities. Watch this space for more info as the dates get closer. Until then, you can feast your eyes on this very scientific mock-up of how we expect our Comic-Con booth to look.

  • New merchandise in the store! Just today we've added Dave Grossman's book of poetry, Ode to the Stuff in the Sink. Very soon we'll have some more cool stuff to announce.

  • More random contests! Because everyone loves a contest.

EDIT JUNE 7: Yey! Summer's here!

*By the way, if you want the DVD, there's no need to email in and ask for it. When it's available in the store we'll make it very clear how Season 1 customers can get the disc. Until then, just sit tight... it's coming!

Season 1 contest winners revealed!

Posted on May 2007 by TelltaleGames

So, we had this Season 1 tribute contest, and we got a bunch of great entries. In fact, we couldn't choose just three winners, so we extended it to five. We're fickle around here.

Without further ado, we bring you... the winners!

Season 1 Cast Party

by Junaid Chundrigar

All the Season 1 characters, together at last. I think Bessie playing the Bluster Blaster is a nice touch.


Sam & Max Guernica

by Ryan Lemence

A Sam & Maxification of a famous Picasso. View the text version here.

Paper COPS

by LuigiHann

Luigi started with the Bluster Blaster, then ammended his entry to include the other three COPS. Templates included, so you can make your own!

Template 1 | Template 2

rel="/mediabrowser/27057067/screenshots?TB_iframe=true&width=620&height=565">Click here for a whole gallery of COPS pictures!


The Honorary Brendan Q. Ferguson Blades of Stenchtar Award goes to...

Sam & Max Card Game

by José Luis Montesinos

This entry started out with just three cards, but when it was expanded to 13, we couldn't say no.

rel="/mediabrowser/27061420/screenshots?TB_iframe=true&width=620&height=565">Click here to see the full set!


The More than Jerks Achievement in A Capella Award goes to...

Mafia Free You and Me

by Aaron Zemach

When Telltale slacked off on putting up an MP3 of the Ted E. Bear theme song in spite of repeated requests from the fans, this guy took matters into his own hands.

Click to hear his rendition!

Whew! So there they are. Thanks to all who entered, and congratulations to the winners! We'll send your prize Season 1 DVD when we get them in stock.

Sam & Max MP3 assault - four new tracks!

Posted on May 2007 by TelltaleGames

Another month, another batch of great Sam & Max soundtrack MP3s from our composer Jared Emerson-Johnson. We've got music from three environments - two from Reality 2.0, one from Bright Side of the Moon - and as a nice treat, a piece of cutscene music as well! On the list this time:
  • Bosco's 2.0 MP3: Bosco's Inconvenience in all of its 8-bit glory, as seen (and heard) in Reality 2.0.

  • Lefty's 2.0 MP3: The virtual control center for Sam & Max's region of Reality 2.0.

  • Roy G. Biv MP3: Music from the closing cutscene to Reality 2.0, wherein Max kills and subsequently slaps around the internet, Sam waxes dramatical, and they decide to go get something to eat.

  • Moonscape MP3: From the lunar surface, in episode 6, Bright Side of the Moon.
Enjoy! As always, you can find these tracks and more over at the Sam & Max Soundtracks page. Happy listening!

Bonus Contest Update: As a side note, new entries for the Ultimate Contest are now closed. Thanks to everyone who put something together, you made some awesome stuff! Winners will be announced soon, so stay tuned!

Ultimate Contest update - less than a day left!

Posted on May 2007 by TelltaleGames

Hey guys! Just wanted to remind you that there's less than a day left to send in your entries for the "do something cool involving Sam & Max, win a free season set" contest, so if you're working on something awesome, hurry up! We've received some promising entries so far, but surely you can beat whatever we've already got. What's this about? Here's Emily's original post from a couple weeks ago:

Last time we asked that your entry have something to do with Sam & Max and possibly also with Halloween. This time we're taking away the Halloween part, but requesting you stick a little Season 1 tribute into your entry somewhere. How you do it is up to you. You want to put together a Season 1 video montage, set to a sappy ballad? Go for it. Maybe make a Soda Poppers t-shirt with fabric paint? Sounds good. How about a live action Brady Culture's Eye Bo commerical? We're not stopping you!

What's the prize? Why, it's the same Season 1 set available on this very website, including the downloads of all six episodes and also the disk version when it comes out. (We know a lot of our readers already bought in to Season 1, but hey, this is your chance to get the disk free!)

Just send your entry -- and your name and address -- to us at by 9:00 am Pacific time on Wednesday, May 9. We'll mull them over and announce three winners on the 10th. So, come on, prospective contest winners. The time to act is now. Give us all you got!
That's right, 9am Pacific time... tomorrow! Now is your chance to shine.

You like us! You really like us!

Posted on May 2007 by TelltaleGames

So today seemed like just another ordinary Friday, until two big boxes showed up at our door, sent to us by several awesome members of our forum community. And guess what was in them?

Snacks! And wine! Thanks, guys. You made everyone in our office very happy. :)

More Sam & Max contests than you can shake a stick at

Posted on May 2007 by TelltaleGames

With the approach of our season finale only a week away, we thought we'd fling some love around by offering free season sets to some of our favorite websites.

Wired's Game|Life blog launched theirs a little early since Chris is headed off to Japan (!), and announced the winners and losers today. (I think this one's my favorite...)

Didn't get a chance to enter? Don't worry, there are many more! Like these, for example:

4 Color Rebellion

Adventure Gamers


Just Adventure


...and more are on the way. I'll post links when I have them.

Oh, and don't forget this little contest right here. But you wouldn't forget about a thing like that, now, would you?

Ape contest winners!

Posted on April 2007 by TelltaleGames

This was truly a random drawing -- I made a stack of all the entries, and five people who are not me each grabbed one out of the pile. And the winners are... Shaun Finney, Melanie Greeley, Jordan Fickel, James McLane, and Max Meyers. Woo!

The winners were chosen completely at random, having nothing to do with the quality of their apes. That said... here are their apes! (To see a gallery with all of the entries, just click one of the thumbnails.)


Thanks to everyone who entered! Oh, and don't forget about that other contest that's going on right now...

The best contest of them all

Posted on April 2007 by TelltaleGames

Some of you may remember the little "do something random, win a game" contest we ran back in October. (Need to refresh your memory? Look here for the winners.) We've done a few other Sam & Max themed contests since then, all with more structure than the original, and they were fun, but none were quite as golden as that first free-for-all. So guess what... we're bringing it back!

Last time we asked that your entry have something to do with Sam & Max and possibly also with Halloween. This time we're taking away the Halloween part, but requesting you stick a little Season 1 tribute into your entry somewhere. How you do it is up to you. You want to put together a Season 1 video montage, set to a sappy ballad? Go for it. Maybe make a Soda Poppers t-shirt with fabric paint? Sounds good. How about a live action Brady Culture's Eye Bo commerical? We're not stopping you!

What's the prize? Why, it's the same Season 1 set available on this very website, including the downloads of all six episodes and also the disk version when it comes out. (We know a lot of our readers already bought in to Season 1, but hey, this is your chance to get the disk free!)

Just send your entry -- and your name and address -- to us at by 9:00 am Pacific time on Wednesday, May 9. We'll mull them over and announce three winners on the 10th. So, come on, prospective contest winners. The time to act is now. Give us all you got!

Behind the music (and sound) of Sam & Max

Posted on April 2007 by TelltaleGames

Months ago we spent a couple days hanging around with (and stalking) Jared Emerson-Johnson and Julian Kwasneski of Bay Area Sound. Like we do, we brought a video camera along and taped everything, then asked them to sit down and talk about their work on the music scoring, sound effects, and voice and live musician recording and direction on Sam & Max Season One.*

So, click that video there to the right (or visit the Sam & Max Interim Theater) and be transported into the magical world of game audio, including some behind the scenes moments at voice and music recording, awkward interview moments, and a glimpse at the elusive Brendan Q. Ferguson.

* These guys also did our sound, music and voice for both Bone episodes, and both CSI games, too! Don't forget to check out Jared's soundtracks to Bone and Sam & Max, and check out more good stuff at the BASD website. Also check out