Would anyone like to start up or help me out with a project with the goal of remaking KQ8? The idea is to bring the game in line with Roberta's vision of the game and make it the epic KQ8 it could've been. Many have noted that while the final product is generally something Roberta approved, there's also a lot of other voices drowning hers out.
There were so many changes done to the game, so much stuff cut or quickly cut and pasted together. The original game was much larger, but also much more concise.
A lot of stuff had to be junked (two whole levels, Daventry was supposed to be completely different, etc) and nixed mostly because the technology of the time wasn't able to keep up with Roberta's ideas, and because of budget constraints and problems coordinating development between the various teams working on the game, and with a change in management and video game demographics, the question of how much action should be in the game became important. Roberta wanted action, but said action might've only been limited to Bosses had the pressures of changing times not been on her.
I'd just love to do something that could make Mask of Eternity into the classic game it had the potential to be, as close as possible to what Roberta originally envisioned before others began tampering with her ideas, or before what she wanted got sidelined by technological barriers and demographics concerns.