Based on HBO’s award-winning television drama, Game of Thrones – A Telltale Games Series tells the story of House Forrester, a noble house from the north of Westeros. Caught up in the events of The War of the Five Kings, they are placed in a precarious position where members of the household must do everything they can to prevent the house from meeting its doom.
Built over fifteen hundred years ago by Cedric Forrester and his triplet sons, Ironrath is a testament to the strength and endurance of Ironwood itself. Ironrath sits on the edge of the largest Ironwood forest in Westeros, which has proven to be a strategic advantage for the House.
House Forrester is a noble house from the Wolfswood in the north of Westeros. Bannermen to House Glover, they have always offered unswerving loyalty to the ruling great house of the North – the Starks. The Forresters are seated at Ironrath, an imposing stronghold surrounded by towering Ironwood trees. The Forrester house words are ‘Iron from Ice’, which echoes their belief that – like the Ironwood itself – the adverse conditions and unforgiving landscape of the North only makes them stronger.
This new story, set in the world of HBO’s award-winning TV series tells of House Forrester, a noble family from the north of Westeros, loyal to the Starks of Winterfell. Caught up in the events surrounding the War of the Five Kings, they are thrown into a maelstrom of bloody warfare, revenge, intrigue, and horror as they fight to survive while the seven kingdoms tear themselves apart. You will take on the role of different members of the Forrester household, and determine their fate through the choices you make; your actions and decisions will change the story around you.
House Forrester is in disarray. Their liege lord and his heir are dead, Ironrath is occupied by Whitehill soldiers, and the youngest member of the family has been taken from them. The survival of the family now depends on a handmaiden, a squire forced to take the black, and an exiled son.
At King’s Landing, Mira Forrester must weigh her loyalty to Margaery Tyrell against the needs of her family, all the while choosing how to play the political games of Tyrion Lannister. To the far north, Gared Tuttle finds that the wall and its crows hold little love for a squire from the Wolfswood, but finds kinship in the bastard son of Ned Stark. To the east, in far-away Yunkai, Asher Forrester, the exiled son, is called back to Westeros to aid his family, but how can one man help when the Boltons rule the north with an iron fist?
A misstep by any one of them could spell doom for the entire family.
Meanwhile, an unexpected source of hope returns to the Forresters, but Ironrath is no place for the weak.
The fate of House Forrester lies on a knife edge. Asher, the exile, heads to Mereen in search of an army to take on the Whitehills. Pursued across an unforgiving land, the Lost Legion becomes the least of his worries in an encounter he will not soon forget: forcing him to choose between family and friendship. Meanwhile, far across land and sea in Westeros, Mira must deal with the lethal politics of King's Landing. Her family's safety is paramount and she will do anything to protect them, but nothing is given freely, and her choice of allies may soon come to haunt her. To the north, in Ironrath, the Whitehill occupation continues. Gryff Whitehill, fourth-born son, is out to prove himself, and brutality and violence grows daily, pushing the Forresters to make far-reaching decisions. Finally, at the Wall, Gared learns that he must head north if he is to help his house survive. But fate is cruel, forcing choices that will change his path forever.
In Episode 4, the fate of the scattered Forresters hangs in the balance, and no one allied with the family is safe. An unexpected meeting offers Rodrik a new opportunity to free Ironrath from its Whitehill stranglehold, but with young Ryon Forrester still held prisoner, his next moves are critical. Gared must abandon Castle Black and venture beyond the Wall in search of the mysterious North Grove, risking encounters with Wildlings and worse. In King's Landing, the population is reeling from a recent royal death, and Mira must step carefully in an increasingly complex game of politics where secrets are traded as currency. Far away in Essos, Asher infiltrates the slave city of Meereen at the behest of Daenerys Targaryen, but will the friendship he holds dear break under the strain of a mission that raises memories best forgotten?
In this penultimate episode, the actions of every Forrester are vital to the survival of the house.
Rodrik’s alliance with House Glenmore, and his defiance of the Whitehills, has drawn the ire of an even greater threat: Ramsay Snow.
Far across the Narrow Sea in Essos, with Meereen now a free city, Asher is close to securing the army he desperately needs to return home, and save his family.
In King’s Landing, Mira’s activities at Tommen’s coronation have not escaped the attention of Margaery Tyrell, and Cersei has realized that the handmaiden may prove useful in her political games.
Finally, beyond the Wall, Gared’s unlikely allies are reluctant to help in the search for the North Grove… but this far into the frozen wilds, Crows and Free Folk have a common enemy; and winter is coming.
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