SAN RAFAEL, CA, October 04, 2004 -- Telltale Games, a
new development studio in Northern California today outlined the
company's plans to re-energize the Adventure Game category from their
San Rafael headquarters.
Founded by industry veterans Dan Connors, Kevin Bruner, and Troy
Molander, Telltale Games will focus on the under represented adventure
game market. Other key members of the team that was developing Sam and
Max: Freelance Police for LucasArts Entertainment Co. have joined them.
"When it comes to storytelling in games, we see a solid foundation
provided by the high quality adventure game legacy of Infocom, Sierra,
and LucasArts," says CEO Connors. "Our goal is to build on that, with
the new and exciting opportunity that is brought to the market by the
phenomenal, story focused licenses that exist in film, comics,
literature, and television." Telltale will also create original stories
and characters of their own. "There is a whole segment of the market
that craves a richly crafted narrative that challenges the intellect
and provides a range of emotions, commented Connors, "at Telltale
that's the type of game we are building."
"When Sam and Max Freelance Police, was abruptly cancelled last March,"
says Connors, "we were moved by the groundswell of support from the fan
community including an online petition to continue the development of
the game." This was the genesis of the company. "When we saw the
petition and how upset people were, we knew we had to start Telltale
Games," adds Bruner.
Connors, Bruner, and Molander, also leaders on Grim Fandango,
Star Wars:Rogue Squadron, X-wing Alliance, and Star
Wars: Obi Wan,
are currently assembling their new team. "This area is a hotbed for
talented programmers, artists and storytellers, many of whom are
looking for something new and interesting to be a part of," says
Molander, "our goal is to build a company where creativity is fostered
and anything is possible."
Telltale is currently in the design phase on a well-loved license; stay